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General Tabletop Discussion
*Pathfinder & Starfinder
A 10 level Prestige Class that gets 1d6 Sneak Attack damage every level: Unbalanced?
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<blockquote data-quote="Technik4" data-source="post: 2161949" data-attributes="member: 7211"><p>Those are all quotes from the implication that a PrC could get 10 levels of SA in one PrC. I'm curious what you think of this Alt Assasin is, power-wise.</p><p></p><p><strong>Alt Assasin</strong></p><p></p><p>Hit Die: d6</p><p>BAB: 3/4</p><p>Saves: Ref Good, Fort and Will Bad</p><p></p><p>Requirements:</p><p>Alignment: Any Evil</p><p>Skills: Disguise 4 ranks, Hide 8 ranks, Move Silently 8 ranks</p><p>Special: The character must kill someone for no other reason than to join the assasins.</p><p></p><p>Class Skills:</p><p>As pg 180 DMG</p><p>Skill Points at Each Level: 4 + Int modifier</p><p></p><p>1: Dark Art, Poison Use, The Killing Way</p><p>2: Sneak Attack +1d6</p><p>3: Sneak Attack +2d6</p><p>4: Sneak Attack +3d6</p><p>5: Dark Art, Arrogant and Infamous</p><p>6: Sneak Attack +4d6</p><p>7: Sneak Attack +5d6</p><p>8: Sneak Attack +6d6</p><p>9: Dark Art</p><p>10: Sneak Attack +7d6, Predator's Mien</p><p></p><p>Class Features</p><p>Weapon and Armor Proficiency: As pg 180 DMG</p><p></p><p>Sneak Attack: As Rogue</p><p></p><p>Poison Use: as DMG</p><p></p><p>The Killing Way: The only way to advance as an assasin is to continue practicing your trade. You must murder at least 2 people to advance to second level for no better reason than because you wanted to further your own training, fame, or wealth. Each level you must kill at least 2 people to advance to the next. To advance to the 10th level you must kill at least 3 more people for the same reasons as above.</p><p></p><p>Arrogant and Infamous: You gain a bonus equal to your assasin level to intimidate and sense motive rolls with creatures of your type.</p><p></p><p>Dark Arts: These abilities may be chosen at levels 1, 5, and 9. If the ability is part of a path, earlier parts must be taken before later ones.</p><p></p><p>-Death Path-</p><p>A. Death Attack- as DMG </p><p>B. Quicken Death Attack- 1/day you may make a Death Attack after only 1 round of study.</p><p>C. Marked for Death- 1/week you may study a subject and launch your Death Attack anytime during the next week. You may not use this ability with Quicken Death Attack. If you study someone else, you lose the original target (and may not use this ability until the week is up).</p><p></p><p>-Melee Path-</p><p>A. Uncanny Dodge- Stacks with existing, as Rogue/Barbarian ability</p><p>B. Improved Uncanny Dodge- Stacks with existing, no benefit to Rogues/Barbarians (others gain the ability)</p><p>C. Sneak Attack +1d6</p><p></p><p>-Poison Path-</p><p>A. Poison Resistance- you gain a bonus to save against poison equal to half your Assasin level (round down).</p><p>B. Poison Specialist- there is a 50% chance poison you apply to a weapon (and then wield) will remain on the blade an additional round (allowing you to strike without reapplying).</p><p>C. Poison Master- You can distill/extract a more powerful form of a poison. This requires 1 hour of uninterrupted work and access to an alchemist's lab as well as 2 vials of the poison. The resulting single vial of poison has its initial and secondary DC improved by 2. Additionally, your Specialist ability is always 100% when you use these poisons.</p><p></p><p>-Spellcaster Path-</p><p>Spellcasting level is equal to level in PrC, DMs can approve spell swaps from same level of Assasin's spell list. If you do not have spellcasting ability, it applies if you ever do acquire spellcasting ability.</p><p>A. +1 level of existing spellcasting class and Disguise Self 1/day (must have Int or Cha 11+)</p><p>B. +1 level of existing spellcasting class and Invisibility 1/day (must have Int or Cha 12+)</p><p>C. +1 level of existing spellcasting class and Greater Invisibility 1/day (must have Int or Cha 14+)</p><p></p><p>-Stealth Path-</p><p>A. Evasion- If you already have Evasion, you gain Improved Evasion</p><p>B. Skill Mastery- As the rogue ability. You must choose Hide and Move Silently</p><p>C. Hide in Plain Sight- as DMG</p><p></p><p>Predator's Mien- You gain +2 charisma or +2 intelligence which stacks like the ability bonuses you get every 4 levels. This bonus reflects the pinnacle of your training, which can be manifest as greater intellect (usually with commensurate ego) or greater confidence (also arrogance).</p><p></p><p>By taking the first part of Death, Melee, and Poison Paths you can simulate the DMG Assasin without spells or Hide in Plain Sight (but with +2d6 SA).</p><p></p><p>Would you:</p><p></p><p>A) Not let this in your campaign</p><p></p><p>B) Allow it in your campaign, but only if SA was reduced to 5</p><p></p><p>C) Allow it in your campaign, with personal changes.</p><p></p><p>D) Allow it in your campaign, as written.</p><p></p><p></p><p>Thanks for any response/criticism.</p><p></p><p>Technik</p></blockquote><p></p>
[QUOTE="Technik4, post: 2161949, member: 7211"] Those are all quotes from the implication that a PrC could get 10 levels of SA in one PrC. I'm curious what you think of this Alt Assasin is, power-wise. [b]Alt Assasin[/b] Hit Die: d6 BAB: 3/4 Saves: Ref Good, Fort and Will Bad Requirements: Alignment: Any Evil Skills: Disguise 4 ranks, Hide 8 ranks, Move Silently 8 ranks Special: The character must kill someone for no other reason than to join the assasins. Class Skills: As pg 180 DMG Skill Points at Each Level: 4 + Int modifier 1: Dark Art, Poison Use, The Killing Way 2: Sneak Attack +1d6 3: Sneak Attack +2d6 4: Sneak Attack +3d6 5: Dark Art, Arrogant and Infamous 6: Sneak Attack +4d6 7: Sneak Attack +5d6 8: Sneak Attack +6d6 9: Dark Art 10: Sneak Attack +7d6, Predator's Mien Class Features Weapon and Armor Proficiency: As pg 180 DMG Sneak Attack: As Rogue Poison Use: as DMG The Killing Way: The only way to advance as an assasin is to continue practicing your trade. You must murder at least 2 people to advance to second level for no better reason than because you wanted to further your own training, fame, or wealth. Each level you must kill at least 2 people to advance to the next. To advance to the 10th level you must kill at least 3 more people for the same reasons as above. Arrogant and Infamous: You gain a bonus equal to your assasin level to intimidate and sense motive rolls with creatures of your type. Dark Arts: These abilities may be chosen at levels 1, 5, and 9. If the ability is part of a path, earlier parts must be taken before later ones. -Death Path- A. Death Attack- as DMG B. Quicken Death Attack- 1/day you may make a Death Attack after only 1 round of study. C. Marked for Death- 1/week you may study a subject and launch your Death Attack anytime during the next week. You may not use this ability with Quicken Death Attack. If you study someone else, you lose the original target (and may not use this ability until the week is up). -Melee Path- A. Uncanny Dodge- Stacks with existing, as Rogue/Barbarian ability B. Improved Uncanny Dodge- Stacks with existing, no benefit to Rogues/Barbarians (others gain the ability) C. Sneak Attack +1d6 -Poison Path- A. Poison Resistance- you gain a bonus to save against poison equal to half your Assasin level (round down). B. Poison Specialist- there is a 50% chance poison you apply to a weapon (and then wield) will remain on the blade an additional round (allowing you to strike without reapplying). C. Poison Master- You can distill/extract a more powerful form of a poison. This requires 1 hour of uninterrupted work and access to an alchemist's lab as well as 2 vials of the poison. The resulting single vial of poison has its initial and secondary DC improved by 2. Additionally, your Specialist ability is always 100% when you use these poisons. -Spellcaster Path- Spellcasting level is equal to level in PrC, DMs can approve spell swaps from same level of Assasin's spell list. If you do not have spellcasting ability, it applies if you ever do acquire spellcasting ability. A. +1 level of existing spellcasting class and Disguise Self 1/day (must have Int or Cha 11+) B. +1 level of existing spellcasting class and Invisibility 1/day (must have Int or Cha 12+) C. +1 level of existing spellcasting class and Greater Invisibility 1/day (must have Int or Cha 14+) -Stealth Path- A. Evasion- If you already have Evasion, you gain Improved Evasion B. Skill Mastery- As the rogue ability. You must choose Hide and Move Silently C. Hide in Plain Sight- as DMG Predator's Mien- You gain +2 charisma or +2 intelligence which stacks like the ability bonuses you get every 4 levels. This bonus reflects the pinnacle of your training, which can be manifest as greater intellect (usually with commensurate ego) or greater confidence (also arrogance). By taking the first part of Death, Melee, and Poison Paths you can simulate the DMG Assasin without spells or Hide in Plain Sight (but with +2d6 SA). Would you: A) Not let this in your campaign B) Allow it in your campaign, but only if SA was reduced to 5 C) Allow it in your campaign, with personal changes. D) Allow it in your campaign, as written. Thanks for any response/criticism. Technik [/QUOTE]
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A 10 level Prestige Class that gets 1d6 Sneak Attack damage every level: Unbalanced?
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