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General Tabletop Discussion
*Pathfinder & Starfinder
A 10 level Prestige Class that gets 1d6 Sneak Attack damage every level: Unbalanced?
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<blockquote data-quote="Technik4" data-source="post: 2163922" data-attributes="member: 7211"><p>I guess my bafflement comes from the following:</p><p></p><p>Rog6: +3 SA</p><p>Rog5/Alt.Ass1: +3 SA</p><p></p><p>Rog7: +4 SA</p><p>Rog5/Alt.Ass2: +4 SA</p><p></p><p>Rog8: +4 SA</p><p>Rog5/Alt.Ass3: +5 SA</p><p></p><p>Rog9: +5 SA</p><p>Rog5/Alt.Ass4: +6 SA</p><p></p><p>Rog10: +5 SA, Special Ability</p><p>Rog5/Alt.Ass5: +6 SA</p><p></p><p>Rog11: +6 SA</p><p>Rog5/Alt.Ass6: +7 SA</p><p></p><p>Rog12: +6 SA</p><p>Rog5/Alt.Ass7: +8 SA</p><p></p><p>Rog13: +7 SA, Special Ability</p><p>Rog5/Alt.Ass8: +9 SA</p><p></p><p>Rog14: +7 SA</p><p>Rog5/Alt.Ass9: +9 SA</p><p></p><p>Rog15: +8 SA</p><p>Rog5/Alt.Ass10: +10 SA</p><p></p><p>My point is, you have to stay in the proposed PrC for 7 levels to outpace the rogue by 2 SA dice. For 6 levels you will only have 2 iterative attacks and have 1 extra SA die (which is 3.5 extra damage, so maybe 7 more damage in a round than a rogue). For those 6 levels the rogue is pumping up his skills points (24 more points) and at 5th he gets a Special Ability (which could be a feat, or if the rogue liked SA, Crippling Strike).</p><p></p><p>I guess I just don't see the disconnect. I've played 3E, I've played rogues, I've DM'd other peoples' rogues: 1 or 2 SA dice over 10 levels is not a huge difference. The fact is if the rogue can get his sneaks in every round, the baddie is going down - if the alt.assasin can get in slightly stronger SA, he's still going down, marginally faster.</p><p></p><p>I would be more appalled about an Assasin class that let you bypass the inherent limitations of SA damage, than a specialized class (which is centered around killing things, unlike the Rogue). People even agree that generally Death Attack is silly, and SA is how Assasins should kill things. I totally agree, which is why a PrC like the Assasin should get more SA dice.</p><p></p><p>Further, I entirely agree that any class can function as an Assasin, which is the <strong>very reason</strong> the pre-reqs are (and should be) so "easy". Really, even the disguise bit doesn't make much sense, as not necessarily every Assasin works with disguises (but every Assasin kills people). I do think having ridiculous requirements (100+ people) would be silly. Most D&D campaigns (in my experience) have no problem letting a 16-year old squire attain high levels in just over a couple years. While certain "assasins" may take to genocide over homicide, the typical meidevil 'hitman' probably only killed certain higher-ups: lords, aristocracy, and other agents of foreign powers.</p><p></p><p>I don't have the Epic Level Handbook, but I remember hearing about far better epic feats than just +1 SA (your SA damage affects them the next turn, optional ways to lower your SA damage in exchange for mechanical benefits, etc).</p><p></p><p>Finally, if you are the type of DM which allows PrC-dipping to let your players get more SA than a rogue, what is the problem with a PrC which takes that concept and allows them to simply get more, over time?</p><p></p><p>Technik</p></blockquote><p></p>
[QUOTE="Technik4, post: 2163922, member: 7211"] I guess my bafflement comes from the following: Rog6: +3 SA Rog5/Alt.Ass1: +3 SA Rog7: +4 SA Rog5/Alt.Ass2: +4 SA Rog8: +4 SA Rog5/Alt.Ass3: +5 SA Rog9: +5 SA Rog5/Alt.Ass4: +6 SA Rog10: +5 SA, Special Ability Rog5/Alt.Ass5: +6 SA Rog11: +6 SA Rog5/Alt.Ass6: +7 SA Rog12: +6 SA Rog5/Alt.Ass7: +8 SA Rog13: +7 SA, Special Ability Rog5/Alt.Ass8: +9 SA Rog14: +7 SA Rog5/Alt.Ass9: +9 SA Rog15: +8 SA Rog5/Alt.Ass10: +10 SA My point is, you have to stay in the proposed PrC for 7 levels to outpace the rogue by 2 SA dice. For 6 levels you will only have 2 iterative attacks and have 1 extra SA die (which is 3.5 extra damage, so maybe 7 more damage in a round than a rogue). For those 6 levels the rogue is pumping up his skills points (24 more points) and at 5th he gets a Special Ability (which could be a feat, or if the rogue liked SA, Crippling Strike). I guess I just don't see the disconnect. I've played 3E, I've played rogues, I've DM'd other peoples' rogues: 1 or 2 SA dice over 10 levels is not a huge difference. The fact is if the rogue can get his sneaks in every round, the baddie is going down - if the alt.assasin can get in slightly stronger SA, he's still going down, marginally faster. I would be more appalled about an Assasin class that let you bypass the inherent limitations of SA damage, than a specialized class (which is centered around killing things, unlike the Rogue). People even agree that generally Death Attack is silly, and SA is how Assasins should kill things. I totally agree, which is why a PrC like the Assasin should get more SA dice. Further, I entirely agree that any class can function as an Assasin, which is the [b]very reason[/b] the pre-reqs are (and should be) so "easy". Really, even the disguise bit doesn't make much sense, as not necessarily every Assasin works with disguises (but every Assasin kills people). I do think having ridiculous requirements (100+ people) would be silly. Most D&D campaigns (in my experience) have no problem letting a 16-year old squire attain high levels in just over a couple years. While certain "assasins" may take to genocide over homicide, the typical meidevil 'hitman' probably only killed certain higher-ups: lords, aristocracy, and other agents of foreign powers. I don't have the Epic Level Handbook, but I remember hearing about far better epic feats than just +1 SA (your SA damage affects them the next turn, optional ways to lower your SA damage in exchange for mechanical benefits, etc). Finally, if you are the type of DM which allows PrC-dipping to let your players get more SA than a rogue, what is the problem with a PrC which takes that concept and allows them to simply get more, over time? Technik [/QUOTE]
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A 10 level Prestige Class that gets 1d6 Sneak Attack damage every level: Unbalanced?
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