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*Pathfinder & Starfinder
A 10 level Prestige Class that gets 1d6 Sneak Attack damage every level: Unbalanced?
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<blockquote data-quote="Technik4" data-source="post: 2166103" data-attributes="member: 7211"><p>This is our biggest disagreement. The rogue and its various ways to be played mean so much more than 'SA Machine' to me. They receive the highest skill bonus in the game with the biggest skill list, they are the only class to receive both "defensive" abilities in Evasion and Uncanny Dodge, and at higher levels they are even more mutable with their Special Abilities. They also have the distinction of having a unique ability in trap disarming.</p><p></p><p>I am confounded that someone would confuse an updated 'backstab' mechanic for the 'area of the core class's focus' which is clearly: Skills. A rogue lives and dies by his skills. Since D&D is generally a game of as much combat as anything else, the designers needed a way to allow them to contribute to fights. In 2e there was backstab, with huge multipliers to your damage, and it was good. In 3e they made Sneak Attack, which is essentially a more broad application of Backstab, and it was also good. However, I have made/seen many rogues who wish that Sneak Attack was an interchangable part of the class because some (many?) rogues have no reason to have an ability like Sneak Attack. On the other hand, a PrC like the Assasin has <strong>every</strong> reason to have that, and (imo) moreso than the core class Rogue.</p><p></p><p>Technik</p></blockquote><p></p>
[QUOTE="Technik4, post: 2166103, member: 7211"] This is our biggest disagreement. The rogue and its various ways to be played mean so much more than 'SA Machine' to me. They receive the highest skill bonus in the game with the biggest skill list, they are the only class to receive both "defensive" abilities in Evasion and Uncanny Dodge, and at higher levels they are even more mutable with their Special Abilities. They also have the distinction of having a unique ability in trap disarming. I am confounded that someone would confuse an updated 'backstab' mechanic for the 'area of the core class's focus' which is clearly: Skills. A rogue lives and dies by his skills. Since D&D is generally a game of as much combat as anything else, the designers needed a way to allow them to contribute to fights. In 2e there was backstab, with huge multipliers to your damage, and it was good. In 3e they made Sneak Attack, which is essentially a more broad application of Backstab, and it was also good. However, I have made/seen many rogues who wish that Sneak Attack was an interchangable part of the class because some (many?) rogues have no reason to have an ability like Sneak Attack. On the other hand, a PrC like the Assasin has [b]every[/b] reason to have that, and (imo) moreso than the core class Rogue. Technik [/QUOTE]
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A 10 level Prestige Class that gets 1d6 Sneak Attack damage every level: Unbalanced?
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