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<blockquote data-quote="Moonsword" data-source="post: 577732" data-attributes="member: 7174"><p>There's a good reason they aren't there: I ahven't heard of them before now. I guess I would note that as another 'guidance' package. Let's see:</p><p></p><p>Air-Brake System (retarded bombs)</p><p> -Grants a +2 on attack rolls</p><p></p><p>I don't need air-to-air combat, all I'm saying is that if anyone tries it, things get messy. Sorry if I made that impression. The SW system doesn't handle it any better than this (actually, it's worse). The best option is, I guess, to abstract it, and not worry about things. Any GM that needs it can look up what they need online (as before, <a href="http://www.fas.org" target="_blank">www.fas.org</a> is a good source), and make their own adjustments accordingly.</p><p></p><p>New Systems:</p><p>Air-to-ground missiles:</p><p> AGM-88 HARM High Speed ARM</p><p> Damage: 4d10/2d8; Blast Radius: 5/15 ft.; Range: 16000 ft. increments; Fire Control: +6 (can only be targeted on an active radar site)</p><p> Notes: Used by specially equipped F-16s and F/A-18s to suppress enemy radar and engage SAM sites. Also deployed off the A-6E and F-4G, both now retired.</p><p></p><p>-Rockets: Unguided projectiles used for suppression, marking targets, and attacking ‘light’ targets.</p><p> Hydra 2.75” Rocket Pod</p><p> Damage: 2d8+2 (HE) or 2d8/1d8/1d6 (flechette); Blast Radius: 5/10/15 ft. (flechette only); Range: 400 ft. increments; Fire Control: What fire control?;</p><p> Notes: Deployed in either 9- or 17-tube configurations, and can be carried on A-10s, AV-8s, and several helicopters, including the AH-64 and RAH-66. A smoke version is also used to mark targets.</p></blockquote><p></p>
[QUOTE="Moonsword, post: 577732, member: 7174"] There's a good reason they aren't there: I ahven't heard of them before now. I guess I would note that as another 'guidance' package. Let's see: Air-Brake System (retarded bombs) -Grants a +2 on attack rolls I don't need air-to-air combat, all I'm saying is that if anyone tries it, things get messy. Sorry if I made that impression. The SW system doesn't handle it any better than this (actually, it's worse). The best option is, I guess, to abstract it, and not worry about things. Any GM that needs it can look up what they need online (as before, [url]www.fas.org[/url] is a good source), and make their own adjustments accordingly. New Systems: Air-to-ground missiles: AGM-88 HARM High Speed ARM Damage: 4d10/2d8; Blast Radius: 5/15 ft.; Range: 16000 ft. increments; Fire Control: +6 (can only be targeted on an active radar site) Notes: Used by specially equipped F-16s and F/A-18s to suppress enemy radar and engage SAM sites. Also deployed off the A-6E and F-4G, both now retired. -Rockets: Unguided projectiles used for suppression, marking targets, and attacking ‘light’ targets. Hydra 2.75” Rocket Pod Damage: 2d8+2 (HE) or 2d8/1d8/1d6 (flechette); Blast Radius: 5/10/15 ft. (flechette only); Range: 400 ft. increments; Fire Control: What fire control?; Notes: Deployed in either 9- or 17-tube configurations, and can be carried on A-10s, AV-8s, and several helicopters, including the AH-64 and RAH-66. A smoke version is also used to mark targets. [/QUOTE]
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