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*Dungeons & Dragons
A 13th-level Dungeon/Wilderness Crawl for D&D 5E
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<blockquote data-quote="Jraynack" data-source="post: 7678521" data-attributes="member: 13894"><p>It is a little unorthodox - therefore, let me shed a little light on the subject. The prelude adventure, <em>Shadows of Flame</em>, is available for free on our website, <a href="http://apg-games.com" target="_blank">APG-Games.com</a> and has been since January. <em>The Shadowed Eye of Halagar</em> was initially meant as a free release and an expansion on that adventure, though it developed into a much larger project. Being nearly six months between adventures, I assumed those that did download the adventure and ran it, the players would be 13th level at the time of this release.</p><p></p><p>On a side note, we do focus more on story and less on a structured, experience level progression. In the adventure, we do emphasize leveling when reaching a milestone rather than killing X number of monsters (though there are plenty of encounters for those wishing more traditional methods). This is a standard that we began using in our 4th Edition adventures and thrilled to see the designers of 5th edition exploring this option as well.</p><p></p><p>I decided to include the prelude adventure (with an updated map) since the main dragon, Gullhyndr, is vulnerable because of its fight with its rival, Ancenagri (in the Feudal Lords Setting, dragons wounded by other dragons take longer to heal).</p><p></p><p>So, Game Masters can either run the prelude - include and weave more of their own story into the adventure before heroes head to Halagar - or simply say - "Hey, you're 13th level, let's explore Halagar."</p></blockquote><p></p>
[QUOTE="Jraynack, post: 7678521, member: 13894"] It is a little unorthodox - therefore, let me shed a little light on the subject. The prelude adventure, [I]Shadows of Flame[/I], is available for free on our website, [URL="http://apg-games.com"]APG-Games.com[/URL] and has been since January. [I]The Shadowed Eye of Halagar[/I] was initially meant as a free release and an expansion on that adventure, though it developed into a much larger project. Being nearly six months between adventures, I assumed those that did download the adventure and ran it, the players would be 13th level at the time of this release. On a side note, we do focus more on story and less on a structured, experience level progression. In the adventure, we do emphasize leveling when reaching a milestone rather than killing X number of monsters (though there are plenty of encounters for those wishing more traditional methods). This is a standard that we began using in our 4th Edition adventures and thrilled to see the designers of 5th edition exploring this option as well. I decided to include the prelude adventure (with an updated map) since the main dragon, Gullhyndr, is vulnerable because of its fight with its rival, Ancenagri (in the Feudal Lords Setting, dragons wounded by other dragons take longer to heal). So, Game Masters can either run the prelude - include and weave more of their own story into the adventure before heroes head to Halagar - or simply say - "Hey, you're 13th level, let's explore Halagar." [/QUOTE]
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A 13th-level Dungeon/Wilderness Crawl for D&D 5E
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