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A 30th-level Party needs 50th-level Monsters...
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<blockquote data-quote="Sepulchrave II" data-source="post: 3736439" data-attributes="member: 4303"><p>I suspect that the method of evaluating CRs may change radically - its already been intimated that the incremental difference between monsters will be less, and a +4EL encounter will be well within the capabilities of a party. Combined with this, monster roles ("brute" etc.) will play a determining role. I think this is in recognition of the reality of 3rd edition's flaws in CR calculation, and I'm hoping it indicates a move to a quadratic model.</p><p></p><p>Furthermore, resource management will be very different - an encounter which erodes 20% or 25% of a party's resources in 3.x will almost certainly <em>not</em> do so in 4E. Per encounter and at will abilities seem to be the order of the day.</p><p></p><p>In the 3.x epic games I've run and played in, we've adopted a "sum of the squares" method of calculating an appropriate EL (after my initial arm twisting from Cheiromancer) and it's worked admirably. I'm hoping something similar might underly the math in 4E, and I suspect that the default method of calculating CR will be based on a difficult (50/50 survival) encounter rather than one which assumes a 20% use of resources.</p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 3736439, member: 4303"] I suspect that the method of evaluating CRs may change radically - its already been intimated that the incremental difference between monsters will be less, and a +4EL encounter will be well within the capabilities of a party. Combined with this, monster roles ("brute" etc.) will play a determining role. I think this is in recognition of the reality of 3rd edition's flaws in CR calculation, and I'm hoping it indicates a move to a quadratic model. Furthermore, resource management will be very different - an encounter which erodes 20% or 25% of a party's resources in 3.x will almost certainly [I]not[/I] do so in 4E. Per encounter and at will abilities seem to be the order of the day. In the 3.x epic games I've run and played in, we've adopted a "sum of the squares" method of calculating an appropriate EL (after my initial arm twisting from Cheiromancer) and it's worked admirably. I'm hoping something similar might underly the math in 4E, and I suspect that the default method of calculating CR will be based on a difficult (50/50 survival) encounter rather than one which assumes a 20% use of resources. [/QUOTE]
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