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A 4E Combat Encounter - Round by Round Descritpion
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<blockquote data-quote="Delgar" data-source="post: 4167748" data-attributes="member: 3195"><p><strong>A Combat Encounter – 4E style</strong><p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"><strong>CAST</strong></p> <p style="text-align: center"></p> <p style="text-align: center"><strong>Kathra Ironforge </strong> – Female Dwarf Fighter</p> <p style="text-align: center"><strong>Skamos Redmoon </strong> – Male Tiefling Wizard </p> <p style="text-align: center"><strong>Erias the Sunlord </strong> – Male Human Cleric </p> <p style="text-align: center"><strong>Tira Duskmeadow </strong> – Female Half-Elf Warlock </p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"><strong>The Setup</strong>:</p> <p style="text-align: center"></p> <p style="text-align: center"><em>Just hours ago you were fighting for you life, as these dragon wannabies descended on your tiny village, burning buildings and killing friends. The town rallied together and finally drove the fiends off, but not before they made off with some loot and 5 of the towns children. You four were the only ones uninjured enough to try to track down the beasts and rescue the children. Tonight this dragon scum will pay. You easily managed to follow there trail to cave a few hours outside of town, and take out the sentries on watch outside. You slowly crept your way through the cave towards the howling, and yipping up ahead. You can flickering light up ahead.</em></p> <p style="text-align: center"></p> <p style="text-align: center"><strong>DM</strong>: Roll Stealth checks</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>Kathra</strong>: rolled a 3, -1 for stealth so 2, damn I’m no dwarven ninja </p> <p style="text-align: center"><strong>Skamos</strong>: rolled a 5, +9 for stealth so 14, crappy roll but I’m awesome as always</p> <p style="text-align: center"><strong>Erias</strong>: rolled a 13, -1 for stealth so 12, at least I’m better than Tim</p> <p style="text-align: center"><strong>Tira</strong>: rolled a 7, +0 for stealth so 7, man what’s with the dice today?</p> <p style="text-align: center"></p> <p style="text-align: center"><em>As you approach the entrance to the large open cavern, it appears to be relatively well lit by torches lining the walls, but the sight before you is horrific. In the center of the cavern 4 kobolds have basically ripped a child into pieces and are feasting upon it’s remains, at the back of the chamber is a crude stone altar with a girl strapped to it. Standing behind the altar is a kobold robed in dark red robes, yammering away in some language holding a wickedly curved dagger above his head. Behind him and off the the left stands another kobold prodding at the terrified children chained together and huddled up against the dank cave wall. A kobold to your left, about in the middle of the cavern standing up against the cavern wall, next to a passage leading out of the cave, points his spear in your direction and begins yipping furiously.</em></p> <p style="text-align: center"></p> <p style="text-align: center"><strong>DM</strong>: Roll Initiative</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>Kathra</strong>: rolled a 4, +1 Initiative for a total of 5. Mike did you touch my dice?</p> <p style="text-align: center"><strong>Skamos</strong>: rolled a 6, +2 Initiative for a total of 8. Blah!</p> <p style="text-align: center"><strong>Erias</strong>: rolled a 16, +1 Initiative for a total of 17. Woot as fast as Emerald and wearing armor I rock!</p> <p style="text-align: center"><strong>Tira</strong>: rolled a 7, +0 Initiative for a total of 7. This is going to hurt.</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>DM</strong>: Okay to help you get an idea of what you see, you are standing in a 10 foot wide cave entrance, Kathra and Erias are up front. It’s a large round chamber about 25 squares (125 feet) in diameter. There are 4 Kobolds feasting on child 10 squares away, 1 Kobold armed with a spear 15 squares away, the child on the altar is 20 squares away, the Kobold priest is behind the altar so he’s 21 squares away. The Kobold at the very back of the room is 24 squares away (about 4 squares to the right of the priest).</p> <p style="text-align: center"></p> <p style="text-align: center">Here is the initiative order:</p> <p style="text-align: center"></p> <p style="text-align: center">Kobold Skrimisher, Kobold Minions, Erias, Kobold Wyrmpriest, Tira, Skamos, Kobold Slinger, Kathra</p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"><strong>Round 1:</strong></p> <p style="text-align: center"></p> <p style="text-align: center"><strong>Kobold Skirmisher</strong>: Okay he grabs a spear that’s leaning up against the wall. That’s a minor action, he moves 6 squares closer to Kathra (he’s now 9 squares away) and throws a spear. Rolled a 19 + 6 = 25 vs Kathra’s AC. There are no penalties to his attack because he’s within 10 squares of his target. Had he been between 11-20 squares away he would have taken a -2 to his attack roll. 25 is good enough to hit Kathra’s AC of 19. First blood has been drawn. Damage is 1d8, 6. Kathra takes 6 damage and is now down to 27 hit points.</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>Minions:</strong> It takes a moment for the kobolds in the middle to realize what’s going on so, three of them spend the round gathering their weapons. The fourth however, picks up the childs torso (minor action), moves 6 spaces closer to Erias, and then charges brandishing the torso like a club. Charge is now a standard action, and doesn’t require you to move in a straight line. You only get a +1 bonus to your attack when you charge, but suffer no negative penalty. You can’t however use an at will power, just your basic attack. The kobolds basic attack with a spear is at +5, but that’s from dex and weapon familiarity. The torso would not be considered a light weapon so he’ll have to use his strength and no familiarity. Therefore he’s at -1, but get’s +1 from the charge so net +0. Roll 7 +0 = 7. Not enough to hit the stunned Erias.</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>Erias:</strong> Taken back by what just occurred. Erias holds out his sun shaped holy symbol and calls down the wrath of the sunlord on the heathen that just charged him. Erias uses his at will power called <strong>Sacred Flame</strong>. Casting this spell does provoke an opportunity attack. The Kobold rolls an attack roll of +5 vs AC. Roll 5+5=10, not good enough. Erias finishes the prayer. Roll 13 + 4 vs the Kobold Minions Reflex defense. Searing Light shines down from the heavens striking the heathen in the chest. No damage roll is needed, as minions drop in a single hit. The minion collapses to the floor clutching the smoking burning wound in it’s chest. “Don’t mess with the Mother F’ing Sunlord Dragon scum!” The secondary effect of his ability hitting is that he can either have an ally that he can see make a saving throw or give an ally that he can see 2 temporary hit points. Erias decides to give Kathra 2 Temporary hitpoints, bring Kathras total back up to 29 hit points. Erias still has a move action and a minor action left, but decides to wait here at the entrance to the chamber and ends his turn.</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>Kobold Wyrmpriest</strong>: The priest looks up at the group entering the chamber from behind his bone mask, he continues chanting, lowers the blade to the chest of the girl and then raises it up high behind his head as if he’s going to smash it down on the girls chest.</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>Tira</strong>: Sensing imminent doom for the poor girl, Tira’s player looks over her sheet and wonders what she can do to stop what’s going to happen. Just remember that she still has an action point, she moves her plan into action. The Kobold Wyrmpriest is 22 squares away from her (she’s one square behind Kathra), so she uses her move action to run. This grants her 2 addition spaces in addition to her regular move, but now all her opponents have combat advantage to her. So she moves 8 spaces, because of her shadow walk ability she now has concealment till her next turn, that still puts her 14 squares out, still out too far for to do anything effective. She spends, her standard action to run another 8 squares avoiding the Kobolds in the middle of the room. That puts her 6 squares away from the priest and 6 squares away from the minions. She uses her minor action to curse the priest, this she has to do on her nearest enemy but since their the same distance away she can choose. Now she does an extra d6 of damage any time she damages the priest. Tira then spends her action point, and uses her daily power, <strong>Curse of the Dark Dream</strong>. It’s normally +4 vs the Priests Will defense, however because none of her allies are closer to the target she gets an addition +1 from her Prime Shot ability. Also, because of her feat Action Surge, she gets an addition +3 bonus on her attack roll, for a total of +8. However, because she ran this round all her attacks are at a -5, for a total of +3 to the attack. Roll 17+3=20. That’s definitely good enough to beat the priests Will Defense. That’s now 3d8+4 + 1d6 (warlock curse) damage to the priest, 15 points of psychic damage, ouch. Because she hit she can now also slide the target 3 spaces. She chooses to slide the priest 3 spaces to the left away from the altar and the other children. “Get away from her YOU BITCH!” In addition she can slide the priest 1 square each turn until the priest makes a saving throw. It will cost her a minor action to sustain this each turn.</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>Skamos</strong>: “Time for some of these little buggers to FRY!” Skamos is just out of range to lay down his at will area effect on the minions, so uses his move action to move just inside the cavern and off to the right side (3 squares) and lets loose fiery hell. <strong>Scorching Burst</strong>, is a ranged burst, he can target it up to 10 squares away and it has a burst effect of 1. So it basically affects 9 squares, the initial square and the 8 squares adjacent to that square. He can catch the 3 minions in it’s area easily. He rolls a d20 +5 vs Reflex defense for each of the creatures in the burst. Roll 11+5=16, 13+5=18, 11+5=16. All three are hits and the three minions collapse in a smoking heap. “Heh, tremble before my might dragon posers!”</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>Kobold Slinger</strong>: Seeing Tira, rushing his boss, the slinger (the kobold near the children) whips out his sling and loads it, using a minor action. Using a move action, maneuvers behind the altar and lets her shot fly at the warlock intruder. Ranged attack roll vs AC. Keeping in mind that Tira has concealment, which grants her a +2 bonus to her AC. Roll 14+6=20. Tira’s AC with concealment is only 17, so she’s hit by the flaming shot. Damage 1d6+3. Roll 6+3=9 points of damage and she’s now on fire. At the beginning of Tira’s turn she’ll take 2 points of fire damage, unless someone else triggers a saving throw for her before her turn. At the end of Tira’s turn she’ll have a chance to put the fire out. Tira is now down to 19 hit points.</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>Kathra</strong>: “Wait what? I get a turn?” Surveying the battlefield Kathra notices that the closest opponent is the skirmisher that launched a spear her way. “Time to die little BUG!” Kathra uses her move to move 5 spaces, putting her 3 squares away from the Kobold. She then charges at the skirmisher using her standard action. Because she has charged she can only use her basic attack not any of her powers, but she does get a +1 bonus to her attack roll. So she’s now at d20+7 to hit with her warhammer. Roll 7+7=14, just missing the Skirmishers AC, she slams her warhammer into the ground and the skirmisher giggles gleefully. Because she attacked an opponent she can use her combat challenge to mark the skirmisher. The skirmisher now suffers a -2 penalty whenever he tries to attack anyone but Kathra. “What’s with my dice today?”</p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"><strong>End of round wrap up</strong>:</p> <p style="text-align: center"></p> <p style="text-align: center">Kathra is down 4 hit points and is next to the kobold skirmisher, Tira is down 9 hit points and is on fire and is closest to the Kobold Priest and Slinger, all enemies have combat advantage to Tira as well. Erias and Skamos are undamaged, and still at the chamber entrance 8 or 9 squares away from Kathra.</p> <p style="text-align: center"></p> <p style="text-align: center">All of the Kobold minions were killed and the Kobold priest took 15 points of damage and needs to save vs Tira’s sliding ability. The Kobold skirmisher has been marked by Kathra and sufferrs a -2 penalty to attack anyone but her.</p></blockquote><p></p>
[QUOTE="Delgar, post: 4167748, member: 3195"] [B]A Combat Encounter – 4E style[/B][CENTER] [B]CAST[/B] [B]Kathra Ironforge [/B] – Female Dwarf Fighter [B]Skamos Redmoon [/B] – Male Tiefling Wizard [B]Erias the Sunlord [/B] – Male Human Cleric [B]Tira Duskmeadow [/B] – Female Half-Elf Warlock [B]The Setup[/B]: [I]Just hours ago you were fighting for you life, as these dragon wannabies descended on your tiny village, burning buildings and killing friends. The town rallied together and finally drove the fiends off, but not before they made off with some loot and 5 of the towns children. You four were the only ones uninjured enough to try to track down the beasts and rescue the children. Tonight this dragon scum will pay. You easily managed to follow there trail to cave a few hours outside of town, and take out the sentries on watch outside. You slowly crept your way through the cave towards the howling, and yipping up ahead. You can flickering light up ahead.[/I] [B]DM[/B]: Roll Stealth checks [B]Kathra[/B]: rolled a 3, -1 for stealth so 2, damn I’m no dwarven ninja [B]Skamos[/B]: rolled a 5, +9 for stealth so 14, crappy roll but I’m awesome as always [B]Erias[/B]: rolled a 13, -1 for stealth so 12, at least I’m better than Tim [B]Tira[/B]: rolled a 7, +0 for stealth so 7, man what’s with the dice today? [I]As you approach the entrance to the large open cavern, it appears to be relatively well lit by torches lining the walls, but the sight before you is horrific. In the center of the cavern 4 kobolds have basically ripped a child into pieces and are feasting upon it’s remains, at the back of the chamber is a crude stone altar with a girl strapped to it. Standing behind the altar is a kobold robed in dark red robes, yammering away in some language holding a wickedly curved dagger above his head. Behind him and off the the left stands another kobold prodding at the terrified children chained together and huddled up against the dank cave wall. A kobold to your left, about in the middle of the cavern standing up against the cavern wall, next to a passage leading out of the cave, points his spear in your direction and begins yipping furiously.[/I] [B]DM[/B]: Roll Initiative [B]Kathra[/B]: rolled a 4, +1 Initiative for a total of 5. Mike did you touch my dice? [B]Skamos[/B]: rolled a 6, +2 Initiative for a total of 8. Blah! [B]Erias[/B]: rolled a 16, +1 Initiative for a total of 17. Woot as fast as Emerald and wearing armor I rock! [B]Tira[/B]: rolled a 7, +0 Initiative for a total of 7. This is going to hurt. [B]DM[/B]: Okay to help you get an idea of what you see, you are standing in a 10 foot wide cave entrance, Kathra and Erias are up front. It’s a large round chamber about 25 squares (125 feet) in diameter. There are 4 Kobolds feasting on child 10 squares away, 1 Kobold armed with a spear 15 squares away, the child on the altar is 20 squares away, the Kobold priest is behind the altar so he’s 21 squares away. The Kobold at the very back of the room is 24 squares away (about 4 squares to the right of the priest). Here is the initiative order: Kobold Skrimisher, Kobold Minions, Erias, Kobold Wyrmpriest, Tira, Skamos, Kobold Slinger, Kathra [B]Round 1:[/B] [B]Kobold Skirmisher[/B]: Okay he grabs a spear that’s leaning up against the wall. That’s a minor action, he moves 6 squares closer to Kathra (he’s now 9 squares away) and throws a spear. Rolled a 19 + 6 = 25 vs Kathra’s AC. There are no penalties to his attack because he’s within 10 squares of his target. Had he been between 11-20 squares away he would have taken a -2 to his attack roll. 25 is good enough to hit Kathra’s AC of 19. First blood has been drawn. Damage is 1d8, 6. Kathra takes 6 damage and is now down to 27 hit points. [B]Minions:[/B] It takes a moment for the kobolds in the middle to realize what’s going on so, three of them spend the round gathering their weapons. The fourth however, picks up the childs torso (minor action), moves 6 spaces closer to Erias, and then charges brandishing the torso like a club. Charge is now a standard action, and doesn’t require you to move in a straight line. You only get a +1 bonus to your attack when you charge, but suffer no negative penalty. You can’t however use an at will power, just your basic attack. The kobolds basic attack with a spear is at +5, but that’s from dex and weapon familiarity. The torso would not be considered a light weapon so he’ll have to use his strength and no familiarity. Therefore he’s at -1, but get’s +1 from the charge so net +0. Roll 7 +0 = 7. Not enough to hit the stunned Erias. [B]Erias:[/B] Taken back by what just occurred. Erias holds out his sun shaped holy symbol and calls down the wrath of the sunlord on the heathen that just charged him. Erias uses his at will power called [B]Sacred Flame[/B]. Casting this spell does provoke an opportunity attack. The Kobold rolls an attack roll of +5 vs AC. Roll 5+5=10, not good enough. Erias finishes the prayer. Roll 13 + 4 vs the Kobold Minions Reflex defense. Searing Light shines down from the heavens striking the heathen in the chest. No damage roll is needed, as minions drop in a single hit. The minion collapses to the floor clutching the smoking burning wound in it’s chest. “Don’t mess with the Mother F’ing Sunlord Dragon scum!” The secondary effect of his ability hitting is that he can either have an ally that he can see make a saving throw or give an ally that he can see 2 temporary hit points. Erias decides to give Kathra 2 Temporary hitpoints, bring Kathras total back up to 29 hit points. Erias still has a move action and a minor action left, but decides to wait here at the entrance to the chamber and ends his turn. [B]Kobold Wyrmpriest[/B]: The priest looks up at the group entering the chamber from behind his bone mask, he continues chanting, lowers the blade to the chest of the girl and then raises it up high behind his head as if he’s going to smash it down on the girls chest. [B]Tira[/B]: Sensing imminent doom for the poor girl, Tira’s player looks over her sheet and wonders what she can do to stop what’s going to happen. Just remember that she still has an action point, she moves her plan into action. The Kobold Wyrmpriest is 22 squares away from her (she’s one square behind Kathra), so she uses her move action to run. This grants her 2 addition spaces in addition to her regular move, but now all her opponents have combat advantage to her. So she moves 8 spaces, because of her shadow walk ability she now has concealment till her next turn, that still puts her 14 squares out, still out too far for to do anything effective. She spends, her standard action to run another 8 squares avoiding the Kobolds in the middle of the room. That puts her 6 squares away from the priest and 6 squares away from the minions. She uses her minor action to curse the priest, this she has to do on her nearest enemy but since their the same distance away she can choose. Now she does an extra d6 of damage any time she damages the priest. Tira then spends her action point, and uses her daily power, [B]Curse of the Dark Dream[/B]. It’s normally +4 vs the Priests Will defense, however because none of her allies are closer to the target she gets an addition +1 from her Prime Shot ability. Also, because of her feat Action Surge, she gets an addition +3 bonus on her attack roll, for a total of +8. However, because she ran this round all her attacks are at a -5, for a total of +3 to the attack. Roll 17+3=20. That’s definitely good enough to beat the priests Will Defense. That’s now 3d8+4 + 1d6 (warlock curse) damage to the priest, 15 points of psychic damage, ouch. Because she hit she can now also slide the target 3 spaces. She chooses to slide the priest 3 spaces to the left away from the altar and the other children. “Get away from her YOU BITCH!” In addition she can slide the priest 1 square each turn until the priest makes a saving throw. It will cost her a minor action to sustain this each turn. [B]Skamos[/B]: “Time for some of these little buggers to FRY!” Skamos is just out of range to lay down his at will area effect on the minions, so uses his move action to move just inside the cavern and off to the right side (3 squares) and lets loose fiery hell. [B]Scorching Burst[/B], is a ranged burst, he can target it up to 10 squares away and it has a burst effect of 1. So it basically affects 9 squares, the initial square and the 8 squares adjacent to that square. He can catch the 3 minions in it’s area easily. He rolls a d20 +5 vs Reflex defense for each of the creatures in the burst. Roll 11+5=16, 13+5=18, 11+5=16. All three are hits and the three minions collapse in a smoking heap. “Heh, tremble before my might dragon posers!” [B]Kobold Slinger[/B]: Seeing Tira, rushing his boss, the slinger (the kobold near the children) whips out his sling and loads it, using a minor action. Using a move action, maneuvers behind the altar and lets her shot fly at the warlock intruder. Ranged attack roll vs AC. Keeping in mind that Tira has concealment, which grants her a +2 bonus to her AC. Roll 14+6=20. Tira’s AC with concealment is only 17, so she’s hit by the flaming shot. Damage 1d6+3. Roll 6+3=9 points of damage and she’s now on fire. At the beginning of Tira’s turn she’ll take 2 points of fire damage, unless someone else triggers a saving throw for her before her turn. At the end of Tira’s turn she’ll have a chance to put the fire out. Tira is now down to 19 hit points. [B]Kathra[/B]: “Wait what? I get a turn?” Surveying the battlefield Kathra notices that the closest opponent is the skirmisher that launched a spear her way. “Time to die little BUG!” Kathra uses her move to move 5 spaces, putting her 3 squares away from the Kobold. She then charges at the skirmisher using her standard action. Because she has charged she can only use her basic attack not any of her powers, but she does get a +1 bonus to her attack roll. So she’s now at d20+7 to hit with her warhammer. Roll 7+7=14, just missing the Skirmishers AC, she slams her warhammer into the ground and the skirmisher giggles gleefully. Because she attacked an opponent she can use her combat challenge to mark the skirmisher. The skirmisher now suffers a -2 penalty whenever he tries to attack anyone but Kathra. “What’s with my dice today?” [B]End of round wrap up[/B]: Kathra is down 4 hit points and is next to the kobold skirmisher, Tira is down 9 hit points and is on fire and is closest to the Kobold Priest and Slinger, all enemies have combat advantage to Tira as well. Erias and Skamos are undamaged, and still at the chamber entrance 8 or 9 squares away from Kathra. All of the Kobold minions were killed and the Kobold priest took 15 points of damage and needs to save vs Tira’s sliding ability. The Kobold skirmisher has been marked by Kathra and sufferrs a -2 penalty to attack anyone but her.[/CENTER] [/QUOTE]
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