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A 4E Combat Encounter - Round by Round Descritpion
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<blockquote data-quote="Delgar" data-source="post: 4167755" data-attributes="member: 3195"><p><strong>Round 4:</strong></p><p></p><p><strong>Kobold Skirmish</strong>er: Okay the skirmisher is in trouble, but tries to use a minor action to shift around Kathra and into flank with the minon. This triggers Kathras’ Combat Challenge ability and she gets to attack the Skirmisher. Roll 5+6=11 not good enough to hit the skirmisher. The skirmisher is now in flank and has combat advantage to Kathra, which gives him a +2 to his attack. The skirmisher also has mob attack and gets a +1 for every kobold ally adjacent to his target, so he gets another +1 to his attack for a total of +9 to his attack. Roll 14+9=23, that’s good enough to beat Kathra’s boosted AC of 21. The skirmisher deals 1d8 damage and an additional 1d6 extra damage, because he has combat advantage to Kathra. Roll 7+6=13 points of damage to Kathra. Kathra is now at 9 hit points and is bloodied again. The kobold forgoes his move action.</p><p></p><p><strong>Erias</strong>: Erias decides to spend his standard action to use his at will power, <strong>Sacred Flame</strong> on the minion. Its at +4 vs Reflex defense. Roll 20, that’s a crit. Because it’s a crit it would do max damage of 1d6+4 for 10 points of damage, which is more than enough to take out the minion. In addition Erias decides to use the secondary effect of the power to trigger a saving throw for Tira, to see if she can shrug off the ongoing fire damage. Tira rolls a saving throw. Roll 15, Tira saves and is no longer on fire. Erias then decides to spend a minor action to use his encounter power <strong>Healing Word </strong> for the final time this encounter and trigger one of Kathra’s healing surges and heal Kathra an addition 1d6+4. Roll 2+4=6. Therefore Kathra heals 8+6=14 hitpoints, bringing her back up to 23 hit points. Erias finally decides to use his move action to move towards the slinger hiding behind the altar.</p><p></p><p><strong>Tira</strong>: Tira is no longer on Fire thanks to the Erias and the Sunlords good will, so she doesn’t take any fire damage. Tira already has the Slinger marked so she decides to move 3 squares with her move action to give herself concealment because of her Shadow walk ability and then uses her standard action to target the slinger with her at will power <strong>Eyebite</strong>. It’s +4 vs Will. Roll 1, that’s an automatic miss. She does nothing with her minor action.</p><p></p><p><strong>Skamos</strong>: Uses a standard action to use his at will <strong>Magic Missile </strong> power and targets the skirmisher. Roll 9+5=14 vs the Skirmishers reflex which just hits. Damage is 2d4+5. Roll 5+5=10 damage. The skirmisher is now down to one hit point, can you believe it? Skamos then takes his move action and moves closer to the slinger, the final Kobold threat in this chamber.</p><p></p><p><strong>Kobold Slinger</strong>: The slinger uses his last fire shot and fires it at Tira with his standard action. Roll 18+6=24 that easily hits Tira even though she has concealment. Damage is 1d6+3 plus Tira is again on fire. Roll 2+3 is 5 damage. Tira is now at 20 hit points but is not bloodied. The Kobold decides to make a move action to move towards the skirmisher and the other exit out of this chamber. He also uses his minor action to shift an additional square.</p><p></p><p><strong>Kathra</strong>: Kathra decides to use her standard action to use her at will power <strong>Tide of Iron</strong> versus the Skirmisher. It’s +6 vs AC. Roll 10+6=16, that hits the skirmisher. Damage is 1d10+6. Roll 9+6=15 damage. The skirmisher collapses’ in a heap. Kathra then uses her move action to move into the chamber exit and block off the Slinger that’s trying to escape.</p><p></p><p><strong>Round 4 Overview:</strong></p><p></p><p>Kathra is at 23 hitpoints and is not bloodied. She has used a total of 2 healing surges and has 11 left.</p><p>Tira is now at 20 hitpoints and is not bloodied. She is on fire again. She used 1 healing surge in round 3.</p><p>Skamos is undamaged.</p><p>Erias is at 19 hitpoints.</p><p></p><p>The Kobold Skirmisher and Minon died this round leaving only the Slinger that is trying to escape.</p><p></p><p></p><p><strong>Round 5:</strong></p><p></p><p><strong>Erias</strong>: Noticing the Kobold trying to escape. Erias moves towards the Slinger using his move action and uses a standard action to use his at will power <strong>Lance of Faith</strong>, its +4 vs Ref. Roll 12+4=16, which beats the slingers reflex defense. Damage is 1d8+4 radiant damage. Roll 7+4=11 damage. The Slinger is not bloodied. The secondary effect of <strong>Lance of Faith</strong>, is that Erias can give one of his allies a +2 to hit this target. Erias chooses to give Tira the bonus.</p><p></p><p><strong>Tira</strong>: Tira takes 2 points of fire damage and is down to 18 hit points. Tira decides to use her at will power <strong>Eldritch Blast </strong> as a standard action. It’s a +6 vs Reflex (+2 from Erias’ Lance of Faith). Roll 11+6=17 that’s good enough to hit the Reflex of the slinger. Damage is 1d10+4 and another 1d6 because the slinger is cursed. Roll 4+4+4=12 damage to the slinger. The slinger is now bloodied. Tira uses her move action to move 3 squares so that she gains concealment. Tira rolls a saving throw to put out the fire. Roll 15. Tira is no longer on fire.</p><p></p><p><strong>Skamos</strong>: Skamos launches <strong>Magic Missile </strong> yet again. Roll 16+5=21 that hits the slingers reflex defense. Damage is 2d4+5. Roll 1+1+5=7 damage. That’s enough to drop the slinger.</p><p></p><p>The encounter is over. Most of the children were saved, but where is the town’s treasure?</p><p></p><p><strong>Encounter Overview:</strong></p><p></p><p>8 Kobold Minions (200 xp)</p><p>1 Kobold Dragonpriest (150 xp)</p><p>1 Kobold Dragonshield (125 xp)</p><p>1 Kobold Slinger (125 xp)</p><p>1 Kobold Skirmisher (100 xp)</p><p></p><p>Total xp budget 700 xp, which should be a challenging fight for 4 1st level characters. Total xp gained per character 233 xp.</p></blockquote><p></p>
[QUOTE="Delgar, post: 4167755, member: 3195"] [B]Round 4:[/B] [B]Kobold Skirmish[/B]er: Okay the skirmisher is in trouble, but tries to use a minor action to shift around Kathra and into flank with the minon. This triggers Kathras’ Combat Challenge ability and she gets to attack the Skirmisher. Roll 5+6=11 not good enough to hit the skirmisher. The skirmisher is now in flank and has combat advantage to Kathra, which gives him a +2 to his attack. The skirmisher also has mob attack and gets a +1 for every kobold ally adjacent to his target, so he gets another +1 to his attack for a total of +9 to his attack. Roll 14+9=23, that’s good enough to beat Kathra’s boosted AC of 21. The skirmisher deals 1d8 damage and an additional 1d6 extra damage, because he has combat advantage to Kathra. Roll 7+6=13 points of damage to Kathra. Kathra is now at 9 hit points and is bloodied again. The kobold forgoes his move action. [B]Erias[/B]: Erias decides to spend his standard action to use his at will power, [B]Sacred Flame[/B] on the minion. Its at +4 vs Reflex defense. Roll 20, that’s a crit. Because it’s a crit it would do max damage of 1d6+4 for 10 points of damage, which is more than enough to take out the minion. In addition Erias decides to use the secondary effect of the power to trigger a saving throw for Tira, to see if she can shrug off the ongoing fire damage. Tira rolls a saving throw. Roll 15, Tira saves and is no longer on fire. Erias then decides to spend a minor action to use his encounter power [B]Healing Word [/B] for the final time this encounter and trigger one of Kathra’s healing surges and heal Kathra an addition 1d6+4. Roll 2+4=6. Therefore Kathra heals 8+6=14 hitpoints, bringing her back up to 23 hit points. Erias finally decides to use his move action to move towards the slinger hiding behind the altar. [B]Tira[/B]: Tira is no longer on Fire thanks to the Erias and the Sunlords good will, so she doesn’t take any fire damage. Tira already has the Slinger marked so she decides to move 3 squares with her move action to give herself concealment because of her Shadow walk ability and then uses her standard action to target the slinger with her at will power [B]Eyebite[/B]. It’s +4 vs Will. Roll 1, that’s an automatic miss. She does nothing with her minor action. [B]Skamos[/B]: Uses a standard action to use his at will [B]Magic Missile [/B] power and targets the skirmisher. Roll 9+5=14 vs the Skirmishers reflex which just hits. Damage is 2d4+5. Roll 5+5=10 damage. The skirmisher is now down to one hit point, can you believe it? Skamos then takes his move action and moves closer to the slinger, the final Kobold threat in this chamber. [B]Kobold Slinger[/B]: The slinger uses his last fire shot and fires it at Tira with his standard action. Roll 18+6=24 that easily hits Tira even though she has concealment. Damage is 1d6+3 plus Tira is again on fire. Roll 2+3 is 5 damage. Tira is now at 20 hit points but is not bloodied. The Kobold decides to make a move action to move towards the skirmisher and the other exit out of this chamber. He also uses his minor action to shift an additional square. [B]Kathra[/B]: Kathra decides to use her standard action to use her at will power [B]Tide of Iron[/B] versus the Skirmisher. It’s +6 vs AC. Roll 10+6=16, that hits the skirmisher. Damage is 1d10+6. Roll 9+6=15 damage. The skirmisher collapses’ in a heap. Kathra then uses her move action to move into the chamber exit and block off the Slinger that’s trying to escape. [B]Round 4 Overview:[/B] Kathra is at 23 hitpoints and is not bloodied. She has used a total of 2 healing surges and has 11 left. Tira is now at 20 hitpoints and is not bloodied. She is on fire again. She used 1 healing surge in round 3. Skamos is undamaged. Erias is at 19 hitpoints. The Kobold Skirmisher and Minon died this round leaving only the Slinger that is trying to escape. [B]Round 5:[/B] [B]Erias[/B]: Noticing the Kobold trying to escape. Erias moves towards the Slinger using his move action and uses a standard action to use his at will power [B]Lance of Faith[/B], its +4 vs Ref. Roll 12+4=16, which beats the slingers reflex defense. Damage is 1d8+4 radiant damage. Roll 7+4=11 damage. The Slinger is not bloodied. The secondary effect of [B]Lance of Faith[/B], is that Erias can give one of his allies a +2 to hit this target. Erias chooses to give Tira the bonus. [B]Tira[/B]: Tira takes 2 points of fire damage and is down to 18 hit points. Tira decides to use her at will power [B]Eldritch Blast [/B] as a standard action. It’s a +6 vs Reflex (+2 from Erias’ Lance of Faith). Roll 11+6=17 that’s good enough to hit the Reflex of the slinger. Damage is 1d10+4 and another 1d6 because the slinger is cursed. Roll 4+4+4=12 damage to the slinger. The slinger is now bloodied. Tira uses her move action to move 3 squares so that she gains concealment. Tira rolls a saving throw to put out the fire. Roll 15. Tira is no longer on fire. [B]Skamos[/B]: Skamos launches [B]Magic Missile [/B] yet again. Roll 16+5=21 that hits the slingers reflex defense. Damage is 2d4+5. Roll 1+1+5=7 damage. That’s enough to drop the slinger. The encounter is over. Most of the children were saved, but where is the town’s treasure? [B]Encounter Overview:[/B] 8 Kobold Minions (200 xp) 1 Kobold Dragonpriest (150 xp) 1 Kobold Dragonshield (125 xp) 1 Kobold Slinger (125 xp) 1 Kobold Skirmisher (100 xp) Total xp budget 700 xp, which should be a challenging fight for 4 1st level characters. Total xp gained per character 233 xp. [/QUOTE]
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