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<blockquote data-quote="Fanaelialae" data-source="post: 4824050" data-attributes="member: 53980"><p>In my current campaign, one of my players made an elite (SWAT-type) mercenary using the Druid and Warlock classes (I'm experimenting with quite a few weird ideas in this campaign, including gestalt).</p><p></p><p>His basic machine gun is his Eldritch Blast (rods have been reskinned as ammo clips). His other warlock powers are usually grenades. He's an infernal lock, so I don't have to concern myself with him porting all over the place, but if he had gone fey I would have explained the teleportation as extreme feats of athleticism and acrobatics (slides under his opponent's legs, runs up the wall and leaps the gap between the two buildings).</p><p></p><p>For druid, we reskinned Wild Shape as him holstering his gun and taking up a martial arts stance. The wild shape powers are (obviously) various kicks and such. Druid spells were mostly reskinned as grenades. Call of the Beast became a sonic generator that causes short-term psychosis.</p><p></p><p>Things of that nature. Even magical effects can be redone as mundane, depending on the power level of the campaign.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 4824050, member: 53980"] In my current campaign, one of my players made an elite (SWAT-type) mercenary using the Druid and Warlock classes (I'm experimenting with quite a few weird ideas in this campaign, including gestalt). His basic machine gun is his Eldritch Blast (rods have been reskinned as ammo clips). His other warlock powers are usually grenades. He's an infernal lock, so I don't have to concern myself with him porting all over the place, but if he had gone fey I would have explained the teleportation as extreme feats of athleticism and acrobatics (slides under his opponent's legs, runs up the wall and leaps the gap between the two buildings). For druid, we reskinned Wild Shape as him holstering his gun and taking up a martial arts stance. The wild shape powers are (obviously) various kicks and such. Druid spells were mostly reskinned as grenades. Call of the Beast became a sonic generator that causes short-term psychosis. Things of that nature. Even magical effects can be redone as mundane, depending on the power level of the campaign. [/QUOTE]
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