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a 4E d20 Modern (Forked Thread: 2010: Is it Dragonlance? (hint))
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<blockquote data-quote="Fanaelialae" data-source="post: 4824077" data-attributes="member: 53980"><p>Actually, that reminds me, the aforementioned SWAT merc player just started his own 4e modern survival horror game. </p><p></p><p>He decided to play a little fast and loose with character creation (he's always enjoyed giving players as many options as possible) so he let us each pick two roles and "cherry-pick" powers from any classes belonging to those two roles (he liked my gestalt idea enough that he's using it himself). I had to rework the powers a little bit to bring them in line with the concept, but also nerfed them a bit (the DM didn't want us being excessively strong from the get go, what with this being survival horror). We received basic features that were core to our role (I got Healing Word, the defender/striker got Combat Challenge and Hunter's Quarry), but we don't have Daily powers.</p><p></p><p>I decided to make a teenage girl with a taser (leader/controller) who just hitchhiked cross-country to meet the father she's never gotten to know. All of her powers are either based off of the taser she has, her ability to scream, and her luck. It's a lot of fun, because I can roleplay her as extremely incompetent (with regards to combat) but she nevertheless contributes just as effectively as anyone else. For example, she has the Warlord's Commander's Strike power, but when she uses it I describe it as she's barely fending off the zombie coming after her and she's screaming for her dad to help her. Nonetheless, I give the Striker/Defender (that's her dad) a free basic attack with a bonus to damage (not too shabby). I also reflavored the Wizard's Thunderwave as an earsplitting scream that forces creatures around her to stagger away (changed to a burst 1 and damage was reduced to just Cha mod).</p><p></p><p>So, I guess what I'm trying to say is that with a little effort even magical attacks can be altered to be relatively low-powered attacks. Also, it may be worthwhile to fiddle with the class set-up a little (regarding features and the like). It really depends on exactly what you're looking to do. (Also, I think the Warlord and Ranger could port over to modern, with minimal problems, as is).</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 4824077, member: 53980"] Actually, that reminds me, the aforementioned SWAT merc player just started his own 4e modern survival horror game. He decided to play a little fast and loose with character creation (he's always enjoyed giving players as many options as possible) so he let us each pick two roles and "cherry-pick" powers from any classes belonging to those two roles (he liked my gestalt idea enough that he's using it himself). I had to rework the powers a little bit to bring them in line with the concept, but also nerfed them a bit (the DM didn't want us being excessively strong from the get go, what with this being survival horror). We received basic features that were core to our role (I got Healing Word, the defender/striker got Combat Challenge and Hunter's Quarry), but we don't have Daily powers. I decided to make a teenage girl with a taser (leader/controller) who just hitchhiked cross-country to meet the father she's never gotten to know. All of her powers are either based off of the taser she has, her ability to scream, and her luck. It's a lot of fun, because I can roleplay her as extremely incompetent (with regards to combat) but she nevertheless contributes just as effectively as anyone else. For example, she has the Warlord's Commander's Strike power, but when she uses it I describe it as she's barely fending off the zombie coming after her and she's screaming for her dad to help her. Nonetheless, I give the Striker/Defender (that's her dad) a free basic attack with a bonus to damage (not too shabby). I also reflavored the Wizard's Thunderwave as an earsplitting scream that forces creatures around her to stagger away (changed to a burst 1 and damage was reduced to just Cha mod). So, I guess what I'm trying to say is that with a little effort even magical attacks can be altered to be relatively low-powered attacks. Also, it may be worthwhile to fiddle with the class set-up a little (regarding features and the like). It really depends on exactly what you're looking to do. (Also, I think the Warlord and Ranger could port over to modern, with minimal problems, as is). [/QUOTE]
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