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Story Hour
A 4e DND Newbie GM Log
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<blockquote data-quote="Sergeytov" data-source="post: 5227432" data-attributes="member: 91901"><p>My first post, so I hope this is in the right place for this kind of thing, but I figure keeping a log like this might be of use/interest to someone.</p><p></p><p>Also, a confession. I'm not wholly a newbie GM. I've ran MUD/MUSH based roleplaying action for quite several years, and ran a tabletop in the past. What I'm new to is running DND4e on a regular basis.</p><p></p><p>Right now I'm teaching my players the basic rules of how to play, helping them set up characters, and generally diving headlong into things. I modified the Loudwater segment of the FR Campaign Guide a bit as a starting point. The major difference is that I'm throwing in a young brown dragon at the end of the Tomb of the Ogre King (a low level basic dungeon environ).</p><p></p><p>My players are 14-17 years old (a much younger sibling and his friends).</p><p></p><p>My immediate concern is that I have one player who's constantly trying to make extra money/take anything not bolted down (the rogue, no less). No, wait, I'm not even sure bolting things down would work. The other players are split, I suspect they're bored of his hijinks, however. Trying to convince him that he'll get richer much quicker if he does the adventuring thing rather than trying to scam/loot a small town. </p><p></p><p>Right now I'm largely running the game as a series of tactical encounters linked by a (weak) story. I'm hoping to try and incorporate more role playing elements soon. My goal is to try and bring them into a storyline about the Zhents and Cyric's imprisonment, but I suspect that it will take several sessions before I get the chance.</p><p></p><p>My players sound enthused and are having fun, overall, from what they tell me, so I shouldn't complain too much about the little details.</p></blockquote><p></p>
[QUOTE="Sergeytov, post: 5227432, member: 91901"] My first post, so I hope this is in the right place for this kind of thing, but I figure keeping a log like this might be of use/interest to someone. Also, a confession. I'm not wholly a newbie GM. I've ran MUD/MUSH based roleplaying action for quite several years, and ran a tabletop in the past. What I'm new to is running DND4e on a regular basis. Right now I'm teaching my players the basic rules of how to play, helping them set up characters, and generally diving headlong into things. I modified the Loudwater segment of the FR Campaign Guide a bit as a starting point. The major difference is that I'm throwing in a young brown dragon at the end of the Tomb of the Ogre King (a low level basic dungeon environ). My players are 14-17 years old (a much younger sibling and his friends). My immediate concern is that I have one player who's constantly trying to make extra money/take anything not bolted down (the rogue, no less). No, wait, I'm not even sure bolting things down would work. The other players are split, I suspect they're bored of his hijinks, however. Trying to convince him that he'll get richer much quicker if he does the adventuring thing rather than trying to scam/loot a small town. Right now I'm largely running the game as a series of tactical encounters linked by a (weak) story. I'm hoping to try and incorporate more role playing elements soon. My goal is to try and bring them into a storyline about the Zhents and Cyric's imprisonment, but I suspect that it will take several sessions before I get the chance. My players sound enthused and are having fun, overall, from what they tell me, so I shouldn't complain too much about the little details. [/QUOTE]
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