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A 4e "fix" book...
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<blockquote data-quote="McTreble" data-source="post: 5021786" data-attributes="member: 76771"><p>Ok, so I was wondering, if WOTC did another round of forum lingering and feedback and decided to create a suppliment to 4e to address some concerns, what would it look like in oreder for you to buy it and impliment it in some way?</p><p> </p><p>Rules: </p><p> </p><p>1) Even though I'm calling it a "fix" book, errata is not to be included, nor anything that overrides existing rules. That's getting into 4.5 territory, and I'm pretty sure WOTC wants to avoid that.</p><p> </p><p>2) The ideas in the book should be easily put in and pulled out as needed without too much manipulation. A good example of this would be the "profession feats" PDF that's been floating around here.</p><p> </p><p>I guess I'll get started.</p><p> </p><p>I would like an alternate skill list, one that more easily reflects the skills in 3.5. With specific skills in a subset of 4e large skills. It seems that such a thing would encourage roleplaying in those who feel like 4e left them in the cold. I don't think it would be too tough to impliment, as this new skill list would still include the old ones, just allow for more refinement. As I'm writing this, I'm actually thinking of a way this could be done very easily.</p><p> </p><p>Example: Thievery is your 4e skill (good one cause it has a lot of subskills.) For the sake of argument, let's say the subskills are: Pick Pocket, Pick Lock, Disarm Trap, Disguise.</p><p> </p><p> For every "X" point(s) in the Thievery General skill, you also add "Y" to any subskill... or something.</p><p> </p><p>Anyway, that's the kind of thing I'm looking for. Now to work out that skill tree idea...</p></blockquote><p></p>
[QUOTE="McTreble, post: 5021786, member: 76771"] Ok, so I was wondering, if WOTC did another round of forum lingering and feedback and decided to create a suppliment to 4e to address some concerns, what would it look like in oreder for you to buy it and impliment it in some way? Rules: 1) Even though I'm calling it a "fix" book, errata is not to be included, nor anything that overrides existing rules. That's getting into 4.5 territory, and I'm pretty sure WOTC wants to avoid that. 2) The ideas in the book should be easily put in and pulled out as needed without too much manipulation. A good example of this would be the "profession feats" PDF that's been floating around here. I guess I'll get started. I would like an alternate skill list, one that more easily reflects the skills in 3.5. With specific skills in a subset of 4e large skills. It seems that such a thing would encourage roleplaying in those who feel like 4e left them in the cold. I don't think it would be too tough to impliment, as this new skill list would still include the old ones, just allow for more refinement. As I'm writing this, I'm actually thinking of a way this could be done very easily. Example: Thievery is your 4e skill (good one cause it has a lot of subskills.) For the sake of argument, let's say the subskills are: Pick Pocket, Pick Lock, Disarm Trap, Disguise. For every "X" point(s) in the Thievery General skill, you also add "Y" to any subskill... or something. Anyway, that's the kind of thing I'm looking for. Now to work out that skill tree idea... [/QUOTE]
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