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A 4e "fix" book...
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<blockquote data-quote="Dausuul" data-source="post: 5023222" data-attributes="member: 58197"><p>I like the idea of an "Unearthed Arcana" book with a bunch of optional rules variants - especially if those variants were incorporated into the Character Builder. But...</p><p></p><p>...as I think about it, I can't come up with much that would go in a 4E Unearthed Arcana. I have two main classes of problems with 4E.</p><p></p><p>The first class of problems is with specific feats, powers, and class abilities. These problems mostly boil down to one or more of "X is godly," "X is weaksauce," or "X adds to the profusion of fiddly little modifiers that I have to keep track of in combat."</p><p></p><p>The second class of problems is with core systems; the big one being the magic item system, which I consider to be totally messed up and pretty much unfixable without a complete rewrite.</p><p></p><p>It's hard to see how problems in either of these categories could be addressed by an Unearthed Arcana-style patch. For the first, they can hardly errata thousands of powers, class features, and feats. For the second, they'd have to whack out huge chunks of the game and replace them somehow.</p><p></p><p>With the "inherent bonus" option, I think the DMG2 has already done about as much as can be done to fix magic items - the rest of the issues, like the wacked-out economy, couldn't be fixed without creating a whole parallel system and list of items/prices, which is beyond the scope of an Unearthed Arcana book or a DDI article. It would require a whole book on its own.</p><p></p><p>Hmm. Maybe I should write that book...</p></blockquote><p></p>
[QUOTE="Dausuul, post: 5023222, member: 58197"] I like the idea of an "Unearthed Arcana" book with a bunch of optional rules variants - especially if those variants were incorporated into the Character Builder. But... ...as I think about it, I can't come up with much that would go in a 4E Unearthed Arcana. I have two main classes of problems with 4E. The first class of problems is with specific feats, powers, and class abilities. These problems mostly boil down to one or more of "X is godly," "X is weaksauce," or "X adds to the profusion of fiddly little modifiers that I have to keep track of in combat." The second class of problems is with core systems; the big one being the magic item system, which I consider to be totally messed up and pretty much unfixable without a complete rewrite. It's hard to see how problems in either of these categories could be addressed by an Unearthed Arcana-style patch. For the first, they can hardly errata thousands of powers, class features, and feats. For the second, they'd have to whack out huge chunks of the game and replace them somehow. With the "inherent bonus" option, I think the DMG2 has already done about as much as can be done to fix magic items - the rest of the issues, like the wacked-out economy, couldn't be fixed without creating a whole parallel system and list of items/prices, which is beyond the scope of an Unearthed Arcana book or a DDI article. It would require a whole book on its own. Hmm. Maybe I should write that book... [/QUOTE]
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