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A 4E Retro Clone
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<blockquote data-quote="C4" data-source="post: 5601084" data-attributes="member: 93857"><p>In my case, this is not a hypothetical scenario. <a href="http://www.enworld.org/forum/4e-fan-creations-house-rules/290015-c4-best-edition-never-published.html#post5291102" target="_blank">Check it out.</a></p><p></p><p></p><p>My Complete 4th Edition is basically classic 4e with a few tweaks. I've left the vast majority of material alone, but here are the three biggest tweaks:</p><p></p><p>1. Regular saves are rolled on the <em>attacker's</em> turn, and bonus saves can end UENT effects. This was a tough decision to make, and if I were overhauling I would have made a different one. But I think this tweak preserves the balance that the devs intended, and it doesn't obsolete a large swath of powers.</p><p></p><p>2. I replaced the anemic MC feats and the problematic hybrid rules with beefed up MC feats of my own.</p><p></p><p>3. There are no racial stat boosts. I mention this not because it's a huge mechanical change -- because those +2s don't make or break anyone -- but because of the psychological effect of those +2s. I don't like players discarding character ideas out of hand just because the stats don't match, so I gave everyone floating 'training' bonuses instead.</p></blockquote><p></p>
[QUOTE="C4, post: 5601084, member: 93857"] In my case, this is not a hypothetical scenario. [URL="http://www.enworld.org/forum/4e-fan-creations-house-rules/290015-c4-best-edition-never-published.html#post5291102"]Check it out.[/URL] My Complete 4th Edition is basically classic 4e with a few tweaks. I've left the vast majority of material alone, but here are the three biggest tweaks: 1. Regular saves are rolled on the [I]attacker's[/I] turn, and bonus saves can end UENT effects. This was a tough decision to make, and if I were overhauling I would have made a different one. But I think this tweak preserves the balance that the devs intended, and it doesn't obsolete a large swath of powers. 2. I replaced the anemic MC feats and the problematic hybrid rules with beefed up MC feats of my own. 3. There are no racial stat boosts. I mention this not because it's a huge mechanical change -- because those +2s don't make or break anyone -- but because of the psychological effect of those +2s. I don't like players discarding character ideas out of hand just because the stats don't match, so I gave everyone floating 'training' bonuses instead. [/QUOTE]
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