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A 5e BECMI?
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<blockquote data-quote="Crazy Jerome" data-source="post: 5771664" data-attributes="member: 54877"><p>I'm not sure why you say this, since BECMI didn't have everything in the first books. Not sure we are on the same page as to what copying the BECMI model exactly would mean. And it isn't as if BECMI didn't have plenty of flaws of its own (including some flaws in weapon mastery <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />). I advocate it as the most <strong>neutral</strong> starting point for improvement, not as that close to perfect by itself.</p><p> </p><p>That said, I also said before 4E came out that I'd really like to see them release by tier instead of class. I wouldn't go as far as some others have said, as I really think the initial products ought to support extensive gaming by themselves, if you are so inclined. That is, don't replicate the BECMI model and say that you have to buy another box to get characters over 5th level.</p><p> </p><p>But I believe one of the big problems with selling by tier is that the upper tiers won't sell as well as the lower ones, and you get into development timing and quality issues as well. Whether this is settled preference or quality issues with the upper tiers compared to the lower ones, I don't know. Either way, that does raise the question of, if the upper tiers won't sell, for whatever reason, why do them then? In a sense, selling the complete level span in one book is letting the lower tier fans support the rest. </p><p> </p><p>Whatever else one could say about the Basic and Expert sets, though, they were complete games--that then supported expansion. That's the way I see it, however they divide the content. There should be a complete, core game. Then there should be optional pieces that change that core in various ways that people like. Then there should be supplements that you don't necessarily need, but a lot of people will want (more magic items, setting material, etc.)</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5771664, member: 54877"] I'm not sure why you say this, since BECMI didn't have everything in the first books. Not sure we are on the same page as to what copying the BECMI model exactly would mean. And it isn't as if BECMI didn't have plenty of flaws of its own (including some flaws in weapon mastery :D). I advocate it as the most [B]neutral[/B] starting point for improvement, not as that close to perfect by itself. That said, I also said before 4E came out that I'd really like to see them release by tier instead of class. I wouldn't go as far as some others have said, as I really think the initial products ought to support extensive gaming by themselves, if you are so inclined. That is, don't replicate the BECMI model and say that you have to buy another box to get characters over 5th level. But I believe one of the big problems with selling by tier is that the upper tiers won't sell as well as the lower ones, and you get into development timing and quality issues as well. Whether this is settled preference or quality issues with the upper tiers compared to the lower ones, I don't know. Either way, that does raise the question of, if the upper tiers won't sell, for whatever reason, why do them then? In a sense, selling the complete level span in one book is letting the lower tier fans support the rest. Whatever else one could say about the Basic and Expert sets, though, they were complete games--that then supported expansion. That's the way I see it, however they divide the content. There should be a complete, core game. Then there should be optional pieces that change that core in various ways that people like. Then there should be supplements that you don't necessarily need, but a lot of people will want (more magic items, setting material, etc.) [/QUOTE]
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