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<blockquote data-quote="overgeeked" data-source="post: 8717687" data-attributes="member: 86653"><p>There were a few threads about the buried procedures in 5E. They're scattered and must be dug up, but they are there...sort of...for what it's worth. I would link the threads but I have completely lost track of them.</p><p></p><p>I think you're spot on. 5E can't do old-school dungeon crawls without a heap of house rules. Mostly banning things. And a stack of reminders that things that are technically in the books but so often hand-waved away will actually be enforced, like food, water, light, carrying capacity, etc.</p><p></p><p>This is basically how I ran my West Marches 5E game. I wanted it to focus on exploration, hexcrawling, dungeons, wilderness exploration, etc. So, to make 5E fit that, I had to house rule it. A lot. </p><p></p><p>Off the top of my head the things I had to alter or ban were: light cantrip, darkvision, carrying capacity, food, water, light sources, rangers, outlander background, foraging rules, races with powerful build, bags of holding (holes and haversacks, too), genie warlocks, create food and water, goodberry, long rests, leomund's tiny hut, pass without trace, rope trick, etc. And that's just off the top of my head. There's a list. And it's long. Basically go through every exploration in 5E thread and fix all the problems everyone keeps pointing out.</p><p></p><p>5E is designed to give nostalgic lip service to exploration, it's not designed to actually operate in that space. Or rather, it's explicitly designed <em>to not</em> operate in that space.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8717687, member: 86653"] There were a few threads about the buried procedures in 5E. They're scattered and must be dug up, but they are there...sort of...for what it's worth. I would link the threads but I have completely lost track of them. I think you're spot on. 5E can't do old-school dungeon crawls without a heap of house rules. Mostly banning things. And a stack of reminders that things that are technically in the books but so often hand-waved away will actually be enforced, like food, water, light, carrying capacity, etc. This is basically how I ran my West Marches 5E game. I wanted it to focus on exploration, hexcrawling, dungeons, wilderness exploration, etc. So, to make 5E fit that, I had to house rule it. A lot. Off the top of my head the things I had to alter or ban were: light cantrip, darkvision, carrying capacity, food, water, light sources, rangers, outlander background, foraging rules, races with powerful build, bags of holding (holes and haversacks, too), genie warlocks, create food and water, goodberry, long rests, leomund's tiny hut, pass without trace, rope trick, etc. And that's just off the top of my head. There's a list. And it's long. Basically go through every exploration in 5E thread and fix all the problems everyone keeps pointing out. 5E is designed to give nostalgic lip service to exploration, it's not designed to actually operate in that space. Or rather, it's explicitly designed [I]to not[/I] operate in that space. [/QUOTE]
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