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A 5e Swordmage?
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<blockquote data-quote="FrogReaver" data-source="post: 7557442" data-attributes="member: 6795602"><p>It's simply a warrior that is able to use arcane magic to enhance his fighting. Instead of mastering spells like a wizard he masters intertwining magic with his attacks. The eldritch knight was a nudge in this direction, but the eldritch knight failed to provide enough magical support because he had to much fighter coded into the main class. That's the same issue many of us have with warlords as subclasses, there's to much in the fighter main class and bard main class that prevent enough warlord or arcane warrior from being added in. </p><p></p><p>If you look at the paladin, it's a fairly loosely defined class, divine warrior who gets power from oath and then each oath mostly uses similar resources to other oaths but in interesting ways. The Channel Divinity powers are all unique. The subclass spell lists are all unique. When they get a subclass aura it's unique. The main class design elements make sense for all paladins and the subclass ones enhance that with similar mechanics between them. The oath itself isn't about combat but it's about defining the character in the world and then providing some combat abilities themed around that.</p><p></p><p>Fighter's don't have that. The fighter and it's subclasses are all to general purpose, the only identifier for any fighter is the different ways that they fight in combat. </p><p></p><p>By the way a fighter also fits the concept of a chivalrous knight and a resourceful woodsman.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7557442, member: 6795602"] It's simply a warrior that is able to use arcane magic to enhance his fighting. Instead of mastering spells like a wizard he masters intertwining magic with his attacks. The eldritch knight was a nudge in this direction, but the eldritch knight failed to provide enough magical support because he had to much fighter coded into the main class. That's the same issue many of us have with warlords as subclasses, there's to much in the fighter main class and bard main class that prevent enough warlord or arcane warrior from being added in. If you look at the paladin, it's a fairly loosely defined class, divine warrior who gets power from oath and then each oath mostly uses similar resources to other oaths but in interesting ways. The Channel Divinity powers are all unique. The subclass spell lists are all unique. When they get a subclass aura it's unique. The main class design elements make sense for all paladins and the subclass ones enhance that with similar mechanics between them. The oath itself isn't about combat but it's about defining the character in the world and then providing some combat abilities themed around that. Fighter's don't have that. The fighter and it's subclasses are all to general purpose, the only identifier for any fighter is the different ways that they fight in combat. By the way a fighter also fits the concept of a chivalrous knight and a resourceful woodsman. [/QUOTE]
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