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A 5e Swordmage?
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<blockquote data-quote="jmartkdr" data-source="post: 7557582" data-attributes="member: 6964935"><p>The answer is bonded weapon. (edit to add: which isn't just one you can summon, but something that grows in power as you gain levels, gaining invocation-like improvements every so often. Heck, summonability might not even be default. But this is a person who makes their living by channeling magic through their weapon - of course they're going to have a few permanent low-grade enchantments going.)</p><p></p><p>I'm honestly ambivalent on an arcane half-caster class at this point: I don't think a new class really solves the issue, but I do feel it's justified to have for several reasons, all of which apply to paladins.</p><p></p><p>The problem, as I see it, is that there's an ability not really present (enough) in the current rules: the ability to <em>blend</em> weapon attacks with spellcasting - not in the character, but in the action. It's not enough to be able to firebolt or stab - I want to fire-stab. And those spells are few and far between.</p><p></p><p>Which means the real solution that targets the problem is: gish spells. As in spells for doing gishy things, like fire-stabs. There's like, three, in the current published works. There needs to be about 30.</p><p></p><p>(Incidentally, I've come to believe that 4e got swordmages right by accident: they could not, due to how the game worked, just tell people to use the wizard list. They had to make a swordmage list, with spells designed for swordmages. The wizard list is designed for wizards, not swordmages, so using the wizard list won't produce a sowrdmage no matter how many spells slots or fighting styles are present.)</p><p></p><p>Now, if the spells were available and on the wizard list, then you'd be fine with an EK/wizard multi to get there. It would create trap options for wizards, as there'd be spells on the wizard list not intended for wizrads, which is stupid, But the least-change answers is spells. But just as a fighter/cleric is not a paladin because it lacks divine smite, smite spells, find steed, and auras, the Eldritch Knight class would have gish spells, bonded weapons, and war magic.</p><p></p><p>By making the EK it's own class, you also open up the option of doing well-balanced gishes with non-wizard-ish spellcasting - the hexblade should be a subclass of EK, as should dragon knight, psychic warrior, death knight, and warden. (Trying to make gishes out of full casters creates major balance issues because you give frontliner defense to ranged nova specialists.)</p></blockquote><p></p>
[QUOTE="jmartkdr, post: 7557582, member: 6964935"] The answer is bonded weapon. (edit to add: which isn't just one you can summon, but something that grows in power as you gain levels, gaining invocation-like improvements every so often. Heck, summonability might not even be default. But this is a person who makes their living by channeling magic through their weapon - of course they're going to have a few permanent low-grade enchantments going.) I'm honestly ambivalent on an arcane half-caster class at this point: I don't think a new class really solves the issue, but I do feel it's justified to have for several reasons, all of which apply to paladins. The problem, as I see it, is that there's an ability not really present (enough) in the current rules: the ability to [I]blend[/I] weapon attacks with spellcasting - not in the character, but in the action. It's not enough to be able to firebolt or stab - I want to fire-stab. And those spells are few and far between. Which means the real solution that targets the problem is: gish spells. As in spells for doing gishy things, like fire-stabs. There's like, three, in the current published works. There needs to be about 30. (Incidentally, I've come to believe that 4e got swordmages right by accident: they could not, due to how the game worked, just tell people to use the wizard list. They had to make a swordmage list, with spells designed for swordmages. The wizard list is designed for wizards, not swordmages, so using the wizard list won't produce a sowrdmage no matter how many spells slots or fighting styles are present.) Now, if the spells were available and on the wizard list, then you'd be fine with an EK/wizard multi to get there. It would create trap options for wizards, as there'd be spells on the wizard list not intended for wizrads, which is stupid, But the least-change answers is spells. But just as a fighter/cleric is not a paladin because it lacks divine smite, smite spells, find steed, and auras, the Eldritch Knight class would have gish spells, bonded weapons, and war magic. By making the EK it's own class, you also open up the option of doing well-balanced gishes with non-wizard-ish spellcasting - the hexblade should be a subclass of EK, as should dragon knight, psychic warrior, death knight, and warden. (Trying to make gishes out of full casters creates major balance issues because you give frontliner defense to ranged nova specialists.) [/QUOTE]
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