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A 5e Swordmage?
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<blockquote data-quote="Xeviat" data-source="post: 7557979" data-attributes="member: 57494"><p>So, I still say that I don't believe that the "Swordmage", or whatever it's called (please hivemind a better name, please please please no compound words), suffers from not being based on an old literary concept like the other classes, but it could be based on newer concepts. And the more I think on it, the more "using magic as a weapon" feels like it could be a broad enough concept to base a class around. By making it a half-caster, it would be deserving of it's own unique spells, as well as possibly stealing some of the Warlock and Paladin's stuff.</p><p></p><p>Weapon Bond could be a good central point for the class. Taking some ideas from Book of Nine Swords could also work, though I feel like that could step on the toes of the expansions I'm building for the Monk. A class built around creating a magic weapon in a game that doesn't assume magic items could offer a lot of opportunity.</p></blockquote><p></p>
[QUOTE="Xeviat, post: 7557979, member: 57494"] So, I still say that I don't believe that the "Swordmage", or whatever it's called (please hivemind a better name, please please please no compound words), suffers from not being based on an old literary concept like the other classes, but it could be based on newer concepts. And the more I think on it, the more "using magic as a weapon" feels like it could be a broad enough concept to base a class around. By making it a half-caster, it would be deserving of it's own unique spells, as well as possibly stealing some of the Warlock and Paladin's stuff. Weapon Bond could be a good central point for the class. Taking some ideas from Book of Nine Swords could also work, though I feel like that could step on the toes of the expansions I'm building for the Monk. A class built around creating a magic weapon in a game that doesn't assume magic items could offer a lot of opportunity. [/QUOTE]
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