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A 5e Swordmage?
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<blockquote data-quote="jmartkdr" data-source="post: 7559374" data-attributes="member: 6964935"><p>I disagree. There's really not much a paladin can do out of combat that a cleric can't do - and usually do better. Does that mean the paladin class is unjustified? I could make divine smite and aura of protection spells, after all, and you could multiclass.</p><p></p><p>There's literally nothing a rogue can do out of combat that a fighter can't do - should we get rid of rogues?</p><p></p><p>But there's an assumption there that I dislike: if a concept can be realized with multiclassing, that it should be. I disagree. If the concept would play differently than the base class was designed to, and has enough internal variation for three or more subclasses, than it makes sense to have it's own class. No class in the game already is built around blending magic into weapon attacks.</p><p></p><p>TBF, that means hexblades shouldn't be warlocks - which is part of the justification for this class.</p><p></p><p>I will accept the idea that if the spells existed then the fantasy could be met without a whole class, but a class is still the best way to get it across. I could describe every class in the game as a fighter/wizard hybrid, but that doesn't mean we should have only two classes - unless you're real argument is the game should be classless, but that's a different thread.</p><p></p><p>Also, no one gets upgradable bonded weapons.</p></blockquote><p></p>
[QUOTE="jmartkdr, post: 7559374, member: 6964935"] I disagree. There's really not much a paladin can do out of combat that a cleric can't do - and usually do better. Does that mean the paladin class is unjustified? I could make divine smite and aura of protection spells, after all, and you could multiclass. There's literally nothing a rogue can do out of combat that a fighter can't do - should we get rid of rogues? But there's an assumption there that I dislike: if a concept can be realized with multiclassing, that it should be. I disagree. If the concept would play differently than the base class was designed to, and has enough internal variation for three or more subclasses, than it makes sense to have it's own class. No class in the game already is built around blending magic into weapon attacks. TBF, that means hexblades shouldn't be warlocks - which is part of the justification for this class. I will accept the idea that if the spells existed then the fantasy could be met without a whole class, but a class is still the best way to get it across. I could describe every class in the game as a fighter/wizard hybrid, but that doesn't mean we should have only two classes - unless you're real argument is the game should be classless, but that's a different thread. Also, no one gets upgradable bonded weapons. [/QUOTE]
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