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A 5e Swordmage?
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<blockquote data-quote="doctorbadwolf" data-source="post: 7560178" data-attributes="member: 6704184"><p>That's about right, yeah. </p><p></p><p>The class wants a good suite of spells that use a weapon, as well as spells that don't interfere with attacking while making your prowess more impressive in some way. Absorb Elements is a must, but something that responds to incoming damage by teleporting is also good. Maybe one that has you switch places with an ally within 30 feet as a reaction, when an ally is attacked, or with any creature when a creature within 30 feet of your is attacked, so you could make an attack against you target an enemy instead! Just, poof, and suddenly that sword swing against you is hitting the attacker's ally, and you're standing where the new target was standing a second ago. </p><p></p><p>Anyway, yeah, I think it needs full casting, even if it isn't as strong a spellcasting in some ways as classes like wizard and cleric. High level spells might apply defensive and offensive aqnd utility benefits that are normally single target/self to all allies within x feet, as well as some of the existing high level spells that deal in teleportation, defensive buffs, magical weapony stuff, etc. </p><p></p><p>What about a spell that lets you teleport 20-30 ft, and you create a wall of force connecting where you start to where you stop, that deals spell level appropriate damage to anything in the space of the wall, and throws them away ten feet? Minimum level on that would be something like 5? </p><p></p><p>Anyway, there's a ton of potential, and a lot of the new spells it would need could be shared with other classes, while leaving plenty that are unique to it.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7560178, member: 6704184"] That's about right, yeah. The class wants a good suite of spells that use a weapon, as well as spells that don't interfere with attacking while making your prowess more impressive in some way. Absorb Elements is a must, but something that responds to incoming damage by teleporting is also good. Maybe one that has you switch places with an ally within 30 feet as a reaction, when an ally is attacked, or with any creature when a creature within 30 feet of your is attacked, so you could make an attack against you target an enemy instead! Just, poof, and suddenly that sword swing against you is hitting the attacker's ally, and you're standing where the new target was standing a second ago. Anyway, yeah, I think it needs full casting, even if it isn't as strong a spellcasting in some ways as classes like wizard and cleric. High level spells might apply defensive and offensive aqnd utility benefits that are normally single target/self to all allies within x feet, as well as some of the existing high level spells that deal in teleportation, defensive buffs, magical weapony stuff, etc. What about a spell that lets you teleport 20-30 ft, and you create a wall of force connecting where you start to where you stop, that deals spell level appropriate damage to anything in the space of the wall, and throws them away ten feet? Minimum level on that would be something like 5? Anyway, there's a ton of potential, and a lot of the new spells it would need could be shared with other classes, while leaving plenty that are unique to it. [/QUOTE]
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