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General Tabletop Discussion
*Dungeons & Dragons
A 5th Edition: And It's About Time
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<blockquote data-quote="airwalkrr" data-source="post: 5802390" data-attributes="member: 12460"><p>Well, I do not feel like I missed out on a great game. I did attempt to play it on several occasions. I never played an entire campaign over many levels though because every time I played, I would get thoroughly dissatisfied with the rules as a whole as well as the whole philosophy behind this supposed necessity for numbers-based balance as the high ideal. So I am not going to claim I have vast experience with the system, but I did try. I wanted to like it, but I never found anything that I considered better overall.</p><p></p><p>Anyway, I really do like this idea I am seeing of modular rules. I love the idea of a basic game, then rules modules offered as options to throw into your game if you want to get a certain type of feel to the game. I am thinking just having a well-thought-out basic game itself could be the best part of this next gen D&D. You play the basic version for a while then decide to tack on a couple rules modules that seem interesting. Eventually you fiddle with some other stuff and tack on another module or two. So finally you wind up with a game that is complex enough to satisfy you and including enough of the things that you have liked from other editions that it feels like you are playing another version of the game. This sounds great. If it really turns out this way I would love to play D&D again. I really did not like the idea of so many new rules being changed and forced in 4e. I like the idea that I can start with the "essence" of D&D, Ability Scores, HP, AC, and so forth, and adding in stuff from there as I choose. If there are enough options in the modules, I do not even mind paying for a hundred pages of stuff I do not want to use so long as the other hundred pages contains stuff I love.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 5802390, member: 12460"] Well, I do not feel like I missed out on a great game. I did attempt to play it on several occasions. I never played an entire campaign over many levels though because every time I played, I would get thoroughly dissatisfied with the rules as a whole as well as the whole philosophy behind this supposed necessity for numbers-based balance as the high ideal. So I am not going to claim I have vast experience with the system, but I did try. I wanted to like it, but I never found anything that I considered better overall. Anyway, I really do like this idea I am seeing of modular rules. I love the idea of a basic game, then rules modules offered as options to throw into your game if you want to get a certain type of feel to the game. I am thinking just having a well-thought-out basic game itself could be the best part of this next gen D&D. You play the basic version for a while then decide to tack on a couple rules modules that seem interesting. Eventually you fiddle with some other stuff and tack on another module or two. So finally you wind up with a game that is complex enough to satisfy you and including enough of the things that you have liked from other editions that it feels like you are playing another version of the game. This sounds great. If it really turns out this way I would love to play D&D again. I really did not like the idea of so many new rules being changed and forced in 4e. I like the idea that I can start with the "essence" of D&D, Ability Scores, HP, AC, and so forth, and adding in stuff from there as I choose. If there are enough options in the modules, I do not even mind paying for a hundred pages of stuff I do not want to use so long as the other hundred pages contains stuff I love. [/QUOTE]
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A 5th Edition: And It's About Time
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