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<blockquote data-quote="Dragonblade275" data-source="post: 3643018" data-attributes="member: 32045"><p>I like the idea of slimming down DnD. Though, I, also, like staying pretty close to the core rules.</p><p></p><p>Have you read about <strong><a href="http://www.enworld.org/showthread.php?t=200754&page=1" target="_blank">E6: The Hidden Game inside DnD</a></strong>? If you haven't, you might want to take a look at it. </p><p></p><p>It could be run with only three classes like you are listing, too. I'd use the three from <strong><a href="http://www.d20srd.org/srd/variant/classes/genericClasses.htm" target="_blank">Unearthed Arcana</a></strong>:</p><p style="margin-left: 20px">Warrior</p> <p style="margin-left: 20px">Expert</p> <p style="margin-left: 20px">Spellcaster</p><p>the great thing about E6, is that it is compatible with most everything in DnD. The major difference is where the breakpoint occurs where characters become Epic characters. In normal DnD, this occurs at 20th. By then, both the PC's and their enemies are very powerful. However, in E6, the characters become epic at 6th level and then only gain bonus feats.</p><p></p><p>As you listed compatibility as one of your goals, I strongly suggest E6 as it slims down the game while making the fewest rule changes to the game of any solution that I know of. Changes to most other rules ripple throughout the game and create the necessity to re-write nearly every aspect of the game. But, E6 could be played with only the <strong><a href="http://www.d20srd.org/srd/variant/classes/genericClasses.htm" target="_blank">Three Generic Classes</a></strong> and a good selection of feats.</p><p></p><p>Good luck and I hope you succeed in your goals of playing a truly slimmed down game. (I did like the idea of making the ability to make attacks of opportunity into a feat, though.)</p></blockquote><p></p>
[QUOTE="Dragonblade275, post: 3643018, member: 32045"] I like the idea of slimming down DnD. Though, I, also, like staying pretty close to the core rules. Have you read about [B][URL=http://www.enworld.org/showthread.php?t=200754&page=1]E6: The Hidden Game inside DnD[/URL][/B]? If you haven't, you might want to take a look at it. It could be run with only three classes like you are listing, too. I'd use the three from [B][URL=http://www.d20srd.org/srd/variant/classes/genericClasses.htm]Unearthed Arcana[/URL][/B]: [INDENT]Warrior Expert Spellcaster[/INDENT] the great thing about E6, is that it is compatible with most everything in DnD. The major difference is where the breakpoint occurs where characters become Epic characters. In normal DnD, this occurs at 20th. By then, both the PC's and their enemies are very powerful. However, in E6, the characters become epic at 6th level and then only gain bonus feats. As you listed compatibility as one of your goals, I strongly suggest E6 as it slims down the game while making the fewest rule changes to the game of any solution that I know of. Changes to most other rules ripple throughout the game and create the necessity to re-write nearly every aspect of the game. But, E6 could be played with only the [B][URL=http://www.d20srd.org/srd/variant/classes/genericClasses.htm]Three Generic Classes[/URL][/B] and a good selection of feats. Good luck and I hope you succeed in your goals of playing a truly slimmed down game. (I did like the idea of making the ability to make attacks of opportunity into a feat, though.) [/QUOTE]
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