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<blockquote data-quote="Li Shenron" data-source="post: 3648483" data-attributes="member: 1465"><p>Let's check everything against your goals...</p><p></p><p></p><p></p><p></p><p>Basically you eliminate lots of small racial features. Each race now only has:</p><p></p><p>0 or 1 ability tradeoff</p><p>Size</p><p>Speed</p><p>Vision</p><p>0 or 1 or 2 bonus skill points</p><p></p><p>Saves some OOG time at character creation, and lots of IG time (no more checking your racial abilities for tiny bonuses with slings...) -> SUCCESS</p><p></p><p></p><p></p><p></p><p>Much narrower choice than normal. Also no special class features to check at level up, or if creating a higher level PC. I don't think you really save significant time here, choosing a class is a no-time effort, and class features are not that many. Considering that you are giving up ready-to-use fully-detailed classes and probably players will start spending time thinking about how to still get a ranger out of your system (and now they have to BUILD that class instead of look it up) -> FAILURE</p><p></p><p></p><p></p><p>No more bothering about the most effective way to avoid the xp penalty, certainly a OOG benefit -> SUCCESS</p><p></p><p></p><p></p><p>I don't like it, but it does make skill selection quicker (OOG) and skill usage almost immediate (IG) since basically it's very much up to the DM to choose the DC -> SUCCESS</p><p></p><p></p><p></p><p>These new feats are really out of whack compared to each other, some are as normal feats, and others grant spellcasting... Each feat potentially more complicated than normal feats. Less feats than normal to choose from, but a much bigger benefit is achieved if you just allow only PHB feats. -> FAILURE</p><p></p><p></p><p></p><p>Usually Armor category is much simpler than encumbrance, and it actually overrides it, in the sense that if the character has armor most probably you need not bother about calculating encumbrance which is less likely to slow down more. I think you should have considered the opposite choice here -> FAILURE</p><p></p><p></p><p></p><p>This is obvious, less IG time -> SUCCESS</p><p></p><p></p><p></p><p>This saves only some minor OOG time if you don't have to consider the 3 base ST, but actually >90% time is spent calculating stacking/nonstacking bonuses from different sources, which you still have in this house rule -> FAILURE</p><p></p><p></p><p></p><p>These require some time to get used at, but otherwise they are certainly simpler than core rules -> SUCCESS</p><p></p><p></p><p></p><p>This is a huge save of IG time, hands down -> SUCCESS</p><p></p><p></p><p></p><p>The time I need to calculate how many spells I know/cast with your system is much more than the time to simply look at the class tables in the PHB, and get the right numbers there (which only need to add the bonus slot for high INT/WIS/CHA) -> FAILURE</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 3648483, member: 1465"] Let's check everything against your goals... Basically you eliminate lots of small racial features. Each race now only has: 0 or 1 ability tradeoff Size Speed Vision 0 or 1 or 2 bonus skill points Saves some OOG time at character creation, and lots of IG time (no more checking your racial abilities for tiny bonuses with slings...) -> SUCCESS Much narrower choice than normal. Also no special class features to check at level up, or if creating a higher level PC. I don't think you really save significant time here, choosing a class is a no-time effort, and class features are not that many. Considering that you are giving up ready-to-use fully-detailed classes and probably players will start spending time thinking about how to still get a ranger out of your system (and now they have to BUILD that class instead of look it up) -> FAILURE No more bothering about the most effective way to avoid the xp penalty, certainly a OOG benefit -> SUCCESS I don't like it, but it does make skill selection quicker (OOG) and skill usage almost immediate (IG) since basically it's very much up to the DM to choose the DC -> SUCCESS These new feats are really out of whack compared to each other, some are as normal feats, and others grant spellcasting... Each feat potentially more complicated than normal feats. Less feats than normal to choose from, but a much bigger benefit is achieved if you just allow only PHB feats. -> FAILURE Usually Armor category is much simpler than encumbrance, and it actually overrides it, in the sense that if the character has armor most probably you need not bother about calculating encumbrance which is less likely to slow down more. I think you should have considered the opposite choice here -> FAILURE This is obvious, less IG time -> SUCCESS This saves only some minor OOG time if you don't have to consider the 3 base ST, but actually >90% time is spent calculating stacking/nonstacking bonuses from different sources, which you still have in this house rule -> FAILURE These require some time to get used at, but otherwise they are certainly simpler than core rules -> SUCCESS This is a huge save of IG time, hands down -> SUCCESS The time I need to calculate how many spells I know/cast with your system is much more than the time to simply look at the class tables in the PHB, and get the right numbers there (which only need to add the bonus slot for high INT/WIS/CHA) -> FAILURE [/QUOTE]
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