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A&A D&D v1.7- feedback requested
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<blockquote data-quote="Sadrik" data-source="post: 3675103" data-attributes="member: 14506"><p>Well, the point here is that the game is not as simple as, "take levels of Ranger. boom done." We all have seen abominations like this: Fighter 2/Ranger 2/Barbarian1/PrC 1/PrC 2, and that is how this game is played! The game was designed to do that. I wont say no one plays a Ranger 8 instead of a Fighter 2/Ranger 2/Barbarian1/PrC 1/PrC 2. We are talking about a whole system. Needing to build one single class exactly as printed in PHB is not the goal of this project. The goal is to dramatically slim down the in game and out of game time. </p><p></p><p>People use the term "build" to mean the act of compiling a characters classes, feats, and skills, so as to maximize class features and feats. Building that Fighter 2/Ranger 2/Barbarian1/PrC 1/PrC 2 took a lot of preparation and planning. Out of game time that I happily remove. Having a fighter a rogue and a scholar- door 1, 2 or 3. Much simpler.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 3675103, member: 14506"] Well, the point here is that the game is not as simple as, "take levels of Ranger. boom done." We all have seen abominations like this: Fighter 2/Ranger 2/Barbarian1/PrC 1/PrC 2, and that is how this game is played! The game was designed to do that. I wont say no one plays a Ranger 8 instead of a Fighter 2/Ranger 2/Barbarian1/PrC 1/PrC 2. We are talking about a whole system. Needing to build one single class exactly as printed in PHB is not the goal of this project. The goal is to dramatically slim down the in game and out of game time. People use the term "build" to mean the act of compiling a characters classes, feats, and skills, so as to maximize class features and feats. Building that Fighter 2/Ranger 2/Barbarian1/PrC 1/PrC 2 took a lot of preparation and planning. Out of game time that I happily remove. Having a fighter a rogue and a scholar- door 1, 2 or 3. Much simpler. [/QUOTE]
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