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A&A Europe 1940
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<blockquote data-quote="darkwing" data-source="post: 5376937" data-attributes="member: 69001"><p>@<u><a href="http://www.enworld.org/forum/member.php?u=184" target="_blank">Agamon</a></u> - We used a chess timer and gave both sides 1.5 hours (so 3 total) but we paused it whenever it was time to roll dice or look up something in the rules (so about 4 hours overall, including setup).</p><p></p><p>@<u><a href="http://www.enworld.org/forum/member.php?u=232" target="_blank">Crothian</a></u> - We had 5 players. One reason it took so long in the first game was some of the people had never played axis and allies before so there was a lot of cross talk. Plus conversations tended to wander off instead of everyone concentrating on the game. The game was a lot more focused with the timer and players who had played at least once. I think 1.5 hours per side was a bit too few for the Allies because there's more for them to do (especially UK/ANZAC which was controlled by the same player).</p><p></p><p>We did not use the tech rules. About how it played out: I played the US. I noticed that if the Axis don't move quickly and decisively enough then the US will be able to crush them with its enormous production advantage. I know it was like this in previous versions too, but it really seems noticeable in this version (or at least the group I played with who had a rather timid Germany player).</p></blockquote><p></p>
[QUOTE="darkwing, post: 5376937, member: 69001"] @[U][URL="http://www.enworld.org/forum/member.php?u=184"]Agamon[/URL][/U] - We used a chess timer and gave both sides 1.5 hours (so 3 total) but we paused it whenever it was time to roll dice or look up something in the rules (so about 4 hours overall, including setup). @[U][URL="http://www.enworld.org/forum/member.php?u=232"]Crothian[/URL][/U] - We had 5 players. One reason it took so long in the first game was some of the people had never played axis and allies before so there was a lot of cross talk. Plus conversations tended to wander off instead of everyone concentrating on the game. The game was a lot more focused with the timer and players who had played at least once. I think 1.5 hours per side was a bit too few for the Allies because there's more for them to do (especially UK/ANZAC which was controlled by the same player). We did not use the tech rules. About how it played out: I played the US. I noticed that if the Axis don't move quickly and decisively enough then the US will be able to crush them with its enormous production advantage. I know it was like this in previous versions too, but it really seems noticeable in this version (or at least the group I played with who had a rather timid Germany player). [/QUOTE]
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