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A&A Pacific 1940
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<blockquote data-quote="Crothian" data-source="post: 5063118" data-attributes="member: 232"><p>I'm not sure we have many (any?) Axis and Allies fans on these boards but the latest game of that ever expanding boardgame line has come out. It is sadly not a home run like the anniversary edition of the original game is. It is just the pacific theater but later this year the Europe game is coming out and then these two games can be combined into one very large game of Axis and Allies. </p><p></p><p>There are some great things in the game and some crappy things. Unfortunately the crappy stuff you see first. Some of the pieces (AA guns and Industrial complex) are chits instead of plastic pieces. There is no money in the game. The game uses money like it has always done, but it doesn't include any. It suggests paper and pencil to keep track but the game doesn't even give you that. The battle board seems like one from another game as not all the units are on it and some of the units on it the numbers are wrong. The chart to keep track of how much money each country is making doesn't go high enough. The chart goes up to 48 and America with just the continental US space can be worth 50. It is also easy to run out of pieces when sending planes to many different places. </p><p></p><p>It does have some good improvements to the game. Airfields and seabases are chits and can be bought. There are tactical bombers and mechanized infantry in the game. There are two type of industrial complexes. China gets its own pieces and is more like a real country though it still has restriction s and is controlled by the US player. England and Australia are separate entities unlike the original pacific game which had them oddly merged. Victory is for capturing cities for a Japan win and capturing japan for an allies win; none of that turn markers thing. </p><p></p><p>There are the things I'm not sure on as well. There is a political thing where countries aren't at war at the beginning but eventually will be. I'm not sure what advantage not being at war really has. It seems Japan might want to keep America out of the war for a few turns, but I don't see why America wouldn't just attack Japan and put themselves in the war. </p><p></p><p>I just got the game yesterday and will hopefully be playing either this weekend or next!</p></blockquote><p></p>
[QUOTE="Crothian, post: 5063118, member: 232"] I'm not sure we have many (any?) Axis and Allies fans on these boards but the latest game of that ever expanding boardgame line has come out. It is sadly not a home run like the anniversary edition of the original game is. It is just the pacific theater but later this year the Europe game is coming out and then these two games can be combined into one very large game of Axis and Allies. There are some great things in the game and some crappy things. Unfortunately the crappy stuff you see first. Some of the pieces (AA guns and Industrial complex) are chits instead of plastic pieces. There is no money in the game. The game uses money like it has always done, but it doesn't include any. It suggests paper and pencil to keep track but the game doesn't even give you that. The battle board seems like one from another game as not all the units are on it and some of the units on it the numbers are wrong. The chart to keep track of how much money each country is making doesn't go high enough. The chart goes up to 48 and America with just the continental US space can be worth 50. It is also easy to run out of pieces when sending planes to many different places. It does have some good improvements to the game. Airfields and seabases are chits and can be bought. There are tactical bombers and mechanized infantry in the game. There are two type of industrial complexes. China gets its own pieces and is more like a real country though it still has restriction s and is controlled by the US player. England and Australia are separate entities unlike the original pacific game which had them oddly merged. Victory is for capturing cities for a Japan win and capturing japan for an allies win; none of that turn markers thing. There are the things I'm not sure on as well. There is a political thing where countries aren't at war at the beginning but eventually will be. I'm not sure what advantage not being at war really has. It seems Japan might want to keep America out of the war for a few turns, but I don't see why America wouldn't just attack Japan and put themselves in the war. I just got the game yesterday and will hopefully be playing either this weekend or next! [/QUOTE]
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