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<blockquote data-quote="Nookie" data-source="post: 5639105" data-attributes="member: 83645"><p>I was bored one day and decided to make a nasty far realms style monster. ANd this what i came up with. Basically a dragon build to be for the most part a melee combat machine.</p><p></p><p></p><p>I Gave this critter 8 levels of aberrant blood sorcerer. I made the actually casting based stuff stack with the 3 levels of sorcerer the dragon already had for actual spell casting ability. However he only had the Bloodline powers of an 8th level Sorcerer.</p><p></p><p></p><p>Background to come later tell me what you think. also maybe suggest some magic items please.</p><p></p><p></p><p></p><p></p><p></p><p><strong>Ogangasa Yayet The Wyrm of worms.</strong></p><p></p><p> lesser Worm that walks Adult Black Dragon, Abberant Blood Sorcarer 8 CR 20</p><p> XP 307,200</p><p> CE Large abberation (water, Augmented)</p><p> Init +5; Senses dragon senses; Perception +24</p><p> Aura frightful presence (180 ft., DC 19)</p><p></p><p></p><p> <strong>Defense</strong></p><p> AC 30, touch 10, flat-footed 29 (+1 Dex, +20 natural, –1 size)</p><p> hp 201 (14d8+8d6+ 110) Fast Heal 5</p><p> Fort +16, Ref +12, Will +18</p><p> DR 5/magic; Immune acid, paralysis, sleep not subject to critical hits, sneak attack, precision damage or flanking, poison.; SR 22</p><p></p><p></p><p> <strong>Offense</strong></p><p> Speed 60 ft., fly 200 ft. (poor), swim 60 ft. Burrow 15 ft</p><p> Melee bite +25 (2d6+10), 2 claws +24 (1d8+7), 2 wings +19 (1d6+3), tail +19 (1d8+10), slam 1d8 +19 (1d8+3)</p><p> Space 10 ft.; Reach 10 ft. (15 ft. with bite)</p><p> Special Attacks breath weapon (80-ft. line, DC 22, 12d6 acid), corrupt water, Acid ray 1d6 +4 (5 day) Worm Smite (see Below), Corrupt Water</p><p> Spell-Like Abilities (CL 14th)</p><p> At will—darkness (60-ft. radius)</p><p> Spells Known (CL 11th) </p><p>5th (4/day) Summon Monster V, Prying eyes</p><p> 4th (6/day) Shadow Projection*,Black Tentacles, Animate dead </p><p> 3rd (6/day) Tongues, Draconic Resorvior, Rage, Haste, Beast shape I</p><p> 2nd (6/day) See Invisibility, Summon Swarm, Protective Spirit*, Locate Object, Bulls Strength, Spider Climb</p><p> 1st (6/day)—alarm, mage armor, obscuring mist, Touch Of Gracelessness*, Ant Haul* Enlarge person</p><p> 0 (at will)—dancing lights, detect magic, mending, message, read magic, Resistance, Mage Hand, Spark*, Prestidigitation</p><p> * from APG</p><p></p><p></p><p> <strong>Statistics </strong></p><p> Str 25, Dex 12, Con 21, Int 14, Wis 17, Cha 15</p><p> Base Atk +14; CMB +24; CMD 33 (37 vs. trip)</p><p> Feats Alertness, Improved Initiative, Improved Vital Strike, Power Attack, Skill Focus (Stealth), Vital Strike, Weapon Focus (bite), Eschew Materials, Improved Grapple</p><p> Skills Fly +12, Handle Animal +16, Intimidate +19, Knowledge (arcana) +19, Perception +24, Spellcraft +19, Stealth +20, Swim +32</p><p> Languages Common, Draconic, Giant</p><p> SQ speak with reptiles, swamp stride, water breathing, Discorperate</p><p></p><p></p><p> <strong>Worm-Smite(Ex):</strong> Once every five rounds, Ogangasa Yayet can make a touch attack to deliver a worm-smite. A creature struck by this attack must succeed on a Reflex save(DC 26) or be become covered in ravenous worms. On Ogangasa Yayets next turn and every turn thereafter, the target takes 11d8 points of slashing damage per round, as the worms consume the target's flesh and burrow into it's organs. The worms remain until destroyed or removed--or until the target is slain, indicating the worms have devoured their victim. </p><p>A target can use a full-round action to attempt to remove the hungry worms. Escaping requires a Reflex save(DC 26). Rolling on the ground--and this crushing the worms--provides a +2 circumstance bonus on the save. Dealing at least 20 points of fire damage destroys the worms, but deals the same amount of damage to the victim as well. </p><p></p><p></p><p></p><p> <strong>Dis corporate(Ex):</strong> As an immediate action, Ogangasa Yayet can dis-corporate, collapsing into a pile of slithering vermin. You now count as a centipede swarm with as many hit points as normal and without poison. Your form is not actually centipedes though, but worms. In the round when the use this ability, the worms fall to the ground, filling their space. Unless each worm is destroyed within 1 round, the writhing worms burrow into the earth or slither away(if you choose). As long as any component vermin of Ogangasa Yayet, Ogangasa Yayet can, within 24 hours, breed and create a new body to house the malicious essence. This swarm has the same faceing as you do.</p></blockquote><p></p>
[QUOTE="Nookie, post: 5639105, member: 83645"] I was bored one day and decided to make a nasty far realms style monster. ANd this what i came up with. Basically a dragon build to be for the most part a melee combat machine. I Gave this critter 8 levels of aberrant blood sorcerer. I made the actually casting based stuff stack with the 3 levels of sorcerer the dragon already had for actual spell casting ability. However he only had the Bloodline powers of an 8th level Sorcerer. Background to come later tell me what you think. also maybe suggest some magic items please. [B]Ogangasa Yayet The Wyrm of worms.[/B] lesser Worm that walks Adult Black Dragon, Abberant Blood Sorcarer 8 CR 20 XP 307,200 CE Large abberation (water, Augmented) Init +5; Senses dragon senses; Perception +24 Aura frightful presence (180 ft., DC 19) [B]Defense[/B] AC 30, touch 10, flat-footed 29 (+1 Dex, +20 natural, –1 size) hp 201 (14d8+8d6+ 110) Fast Heal 5 Fort +16, Ref +12, Will +18 DR 5/magic; Immune acid, paralysis, sleep not subject to critical hits, sneak attack, precision damage or flanking, poison.; SR 22 [B]Offense[/B] Speed 60 ft., fly 200 ft. (poor), swim 60 ft. Burrow 15 ft Melee bite +25 (2d6+10), 2 claws +24 (1d8+7), 2 wings +19 (1d6+3), tail +19 (1d8+10), slam 1d8 +19 (1d8+3) Space 10 ft.; Reach 10 ft. (15 ft. with bite) Special Attacks breath weapon (80-ft. line, DC 22, 12d6 acid), corrupt water, Acid ray 1d6 +4 (5 day) Worm Smite (see Below), Corrupt Water Spell-Like Abilities (CL 14th) At will—darkness (60-ft. radius) Spells Known (CL 11th) 5th (4/day) Summon Monster V, Prying eyes 4th (6/day) Shadow Projection*,Black Tentacles, Animate dead 3rd (6/day) Tongues, Draconic Resorvior, Rage, Haste, Beast shape I 2nd (6/day) See Invisibility, Summon Swarm, Protective Spirit*, Locate Object, Bulls Strength, Spider Climb 1st (6/day)—alarm, mage armor, obscuring mist, Touch Of Gracelessness*, Ant Haul* Enlarge person 0 (at will)—dancing lights, detect magic, mending, message, read magic, Resistance, Mage Hand, Spark*, Prestidigitation * from APG [B]Statistics [/B] Str 25, Dex 12, Con 21, Int 14, Wis 17, Cha 15 Base Atk +14; CMB +24; CMD 33 (37 vs. trip) Feats Alertness, Improved Initiative, Improved Vital Strike, Power Attack, Skill Focus (Stealth), Vital Strike, Weapon Focus (bite), Eschew Materials, Improved Grapple Skills Fly +12, Handle Animal +16, Intimidate +19, Knowledge (arcana) +19, Perception +24, Spellcraft +19, Stealth +20, Swim +32 Languages Common, Draconic, Giant SQ speak with reptiles, swamp stride, water breathing, Discorperate [B]Worm-Smite(Ex):[/B] Once every five rounds, Ogangasa Yayet can make a touch attack to deliver a worm-smite. A creature struck by this attack must succeed on a Reflex save(DC 26) or be become covered in ravenous worms. On Ogangasa Yayets next turn and every turn thereafter, the target takes 11d8 points of slashing damage per round, as the worms consume the target's flesh and burrow into it's organs. The worms remain until destroyed or removed--or until the target is slain, indicating the worms have devoured their victim. A target can use a full-round action to attempt to remove the hungry worms. Escaping requires a Reflex save(DC 26). Rolling on the ground--and this crushing the worms--provides a +2 circumstance bonus on the save. Dealing at least 20 points of fire damage destroys the worms, but deals the same amount of damage to the victim as well. [B]Dis corporate(Ex):[/B] As an immediate action, Ogangasa Yayet can dis-corporate, collapsing into a pile of slithering vermin. You now count as a centipede swarm with as many hit points as normal and without poison. Your form is not actually centipedes though, but worms. In the round when the use this ability, the worms fall to the ground, filling their space. Unless each worm is destroyed within 1 round, the writhing worms burrow into the earth or slither away(if you choose). As long as any component vermin of Ogangasa Yayet, Ogangasa Yayet can, within 24 hours, breed and create a new body to house the malicious essence. This swarm has the same faceing as you do. [/QUOTE]
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