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*Dungeons & Dragons
A Barbarian, A Ranger and a designer walk into a bar
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<blockquote data-quote="Blue" data-source="post: 7105074" data-attributes="member: 20564"><p>Okay, I'm leapfrogging my own idea. Starting with the premise that the non-casters aren't overpowered, since I will be boosting them but I think they will still be in the acceptable curve.</p><p></p><p>This doesn't pass the "sacred cow" test. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> It's just playing around.</p><p></p><p>Barbarian HD changes to 3d4. Triggering Berserk during a rage costs 2 HD. Triggering an extra rage (after the allotment per day) costs 3 HD and a level of exhaustion.</p><p></p><p>Fighter HD changes to 2d6. Champion may turn a hit that rolled natural 15-18 into a crit by spending 2 HD. Battle Master start with 1 superiority die per rest (and increase as normal from there), but may spend HD as superiority dice.</p><p></p><p>Ranger HD changes to 2d6.</p><p></p><p>Paladin HD changes to d12.</p><p></p><p>General 1-2/level uplift in HP for the warrior types, more natural healing since CON will apply to all of them except for the Paladin, which already has healing. Barbs can get extra rages which is a power up. Fighters (except EKs) can get extra uses of their primary abilities.</p><p></p><p>Fighter, Barbarian and Ranger multiclassing with each other doesn't hurt their HD spend too much, though Barbs are the kings of it. But taking other classes with single HD will impact their ability to fuel these extra abilities so it's not easily cherry-picked.</p><p></p><p>Just a thought experiment, playing around with your excellent concept.</p></blockquote><p></p>
[QUOTE="Blue, post: 7105074, member: 20564"] Okay, I'm leapfrogging my own idea. Starting with the premise that the non-casters aren't overpowered, since I will be boosting them but I think they will still be in the acceptable curve. This doesn't pass the "sacred cow" test. ;) It's just playing around. Barbarian HD changes to 3d4. Triggering Berserk during a rage costs 2 HD. Triggering an extra rage (after the allotment per day) costs 3 HD and a level of exhaustion. Fighter HD changes to 2d6. Champion may turn a hit that rolled natural 15-18 into a crit by spending 2 HD. Battle Master start with 1 superiority die per rest (and increase as normal from there), but may spend HD as superiority dice. Ranger HD changes to 2d6. Paladin HD changes to d12. General 1-2/level uplift in HP for the warrior types, more natural healing since CON will apply to all of them except for the Paladin, which already has healing. Barbs can get extra rages which is a power up. Fighters (except EKs) can get extra uses of their primary abilities. Fighter, Barbarian and Ranger multiclassing with each other doesn't hurt their HD spend too much, though Barbs are the kings of it. But taking other classes with single HD will impact their ability to fuel these extra abilities so it's not easily cherry-picked. Just a thought experiment, playing around with your excellent concept. [/QUOTE]
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A Barbarian, A Ranger and a designer walk into a bar
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