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A bard out of water
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<blockquote data-quote="Salukiknight" data-source="post: 6244746" data-attributes="member: 6691427"><p>We're playing Razor Coast setting, and I've decided to play a upper class young guy with a lot of natural magical ability, but no real stomach for adventure who aimlessly gets on the wrong boat and ends up heading to Port Shaw. So I've got some ideas for the build here.</p><p></p><p>First off, Marcellano is a Vishkanya Bard, using alternate racial features to look more human.</p><p>Also, I’m planning to take the route of the Voice of the Three Archetype.</p><p>It replaces some of the songs with different songs, but it also will help the character with a greatly needed change of heart to survive in the world he’s found himself in.</p><p></p><p>My real question is here, in the leveling plan.</p><p>7 Bard</p><p>2 Sublime Chord (Complete Arcane)</p><p>6 Arcane Savant (<a href="http://www.d20pfsrd.com/classes/prestige-classes/other-paizo/a-b/pathfinder-savant" target="_blank">http://www.d20pfsrd.com/classes/prestige-classes/other-paizo/a-b/pathfinder-savant</a>)</p><p>5 Virtuoso</p><p></p><p>Or</p><p>10 Bard</p><p>2 Sublime Chord</p><p>6 Arcane Savant</p><p>2 Virtuoso</p><p></p><p>The big difference being losing out on Jack-of-all-Trades, and another Versatile Performance at 10, Insp Greatness at 9, and Dirge of Doom (replaced with Spirit of the Dolphin by archtype, which is a 30 radius freedom type spell).</p><p></p><p>Being Vishkanya, I can get several rounds of bardic music as I level (racial ability instead of +1 skill pt or hp).</p><p></p><p>My goal is to be a real jack of all trades, Esoteric Spell, crazy high UMD, Spellcraft & Arcana, high perform checks with decent bonuses to party, 9[SUP]th[/SUP] level spells (at about level 17 taking the upper route), Song of Arcane Power to buff my CL when I need it, and just overall cool additional abilities.</p><p></p><p>Does anyone have any opinions here?</p></blockquote><p></p>
[QUOTE="Salukiknight, post: 6244746, member: 6691427"] We're playing Razor Coast setting, and I've decided to play a upper class young guy with a lot of natural magical ability, but no real stomach for adventure who aimlessly gets on the wrong boat and ends up heading to Port Shaw. So I've got some ideas for the build here. First off, Marcellano is a Vishkanya Bard, using alternate racial features to look more human. Also, I’m planning to take the route of the Voice of the Three Archetype. It replaces some of the songs with different songs, but it also will help the character with a greatly needed change of heart to survive in the world he’s found himself in. My real question is here, in the leveling plan. 7 Bard 2 Sublime Chord (Complete Arcane) 6 Arcane Savant ([URL]http://www.d20pfsrd.com/classes/prestige-classes/other-paizo/a-b/pathfinder-savant[/URL]) 5 Virtuoso Or 10 Bard 2 Sublime Chord 6 Arcane Savant 2 Virtuoso The big difference being losing out on Jack-of-all-Trades, and another Versatile Performance at 10, Insp Greatness at 9, and Dirge of Doom (replaced with Spirit of the Dolphin by archtype, which is a 30 radius freedom type spell). Being Vishkanya, I can get several rounds of bardic music as I level (racial ability instead of +1 skill pt or hp). My goal is to be a real jack of all trades, Esoteric Spell, crazy high UMD, Spellcraft & Arcana, high perform checks with decent bonuses to party, 9[SUP]th[/SUP] level spells (at about level 17 taking the upper route), Song of Arcane Power to buff my CL when I need it, and just overall cool additional abilities. Does anyone have any opinions here? [/QUOTE]
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