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A bard walks into a bar
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<blockquote data-quote="Ruin Explorer" data-source="post: 6345964" data-attributes="member: 18"><p>Can you explain to me how this is a "contradiction"? I'm confused.</p><p></p><p></p><p></p><p>For three rounds before the fight, yes, but the 5E one cannot do even that.</p><p></p><p></p><p></p><p>I was thinking the exact same until I saw the Alpha Bard spell list! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /></p><p></p><p>The Bard has <em>none</em> of the expected "buff the party" spells. I see literally no party-buffing spells in his list from spell levels 1-5 (stopped looking after that, because campaigns that go past 10 are somewhat uncommon, I am told).</p><p></p><p>Cleric has Bless, Protection from Evil, Aid, Beacon of Hope, Magic Circle, Prayer, Death Ward in those levels.</p><p></p><p>I'm not saying the Bard should have the same exact spells, but when both Bless and Prayer do the exact same things as pre-5E Bard abilities (i.e. buff the party by a small amount during combat), I think that is a big problem.</p><p></p><p>What's weird is, all the Paladin's Auras are spells (makes sense, right?) but none of the Bard's songs are.</p><p></p><p>I do think what you're proposing is a good design, but it isn't the design in the Playtest or the Alpha. Let's hope it changed.</p><p></p><p></p><p></p><p>In the Playtest, all did. In the Alpha, you can only buff 1 ally for 1 roll, CHA mod times/day. You have to do this pre-emptively and it costs a Bonus action (so 1/round at most).</p><p></p><p></p><p></p><p>I agree.</p><p></p><p></p><p></p><p>I'm not saying he didn't need adjusting, I'm saying a Bard who can't sing/orate and buff the party isn't really a D&D Bard. If the Cleric can have Bless and Aid, the Bard can certainly have them too, or Bard versions of them.</p><p></p><p>This would be easy to fix by making Song-Spells, the Alpha didn't have those, let's hope the actual release does.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 6345964, member: 18"] Can you explain to me how this is a "contradiction"? I'm confused. For three rounds before the fight, yes, but the 5E one cannot do even that. I was thinking the exact same until I saw the Alpha Bard spell list! :( The Bard has [I]none[/I] of the expected "buff the party" spells. I see literally no party-buffing spells in his list from spell levels 1-5 (stopped looking after that, because campaigns that go past 10 are somewhat uncommon, I am told). Cleric has Bless, Protection from Evil, Aid, Beacon of Hope, Magic Circle, Prayer, Death Ward in those levels. I'm not saying the Bard should have the same exact spells, but when both Bless and Prayer do the exact same things as pre-5E Bard abilities (i.e. buff the party by a small amount during combat), I think that is a big problem. What's weird is, all the Paladin's Auras are spells (makes sense, right?) but none of the Bard's songs are. I do think what you're proposing is a good design, but it isn't the design in the Playtest or the Alpha. Let's hope it changed. In the Playtest, all did. In the Alpha, you can only buff 1 ally for 1 roll, CHA mod times/day. You have to do this pre-emptively and it costs a Bonus action (so 1/round at most). I agree. I'm not saying he didn't need adjusting, I'm saying a Bard who can't sing/orate and buff the party isn't really a D&D Bard. If the Cleric can have Bless and Aid, the Bard can certainly have them too, or Bard versions of them. This would be easy to fix by making Song-Spells, the Alpha didn't have those, let's hope the actual release does. [/QUOTE]
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