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A base progressive...
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<blockquote data-quote="Glade Riven" data-source="post: 5784913" data-attributes="member: 86468"><p>Okay, this may sound confusing, so please bear with me. I am rethinking classes from the ground up on this.</p><p> </p><p>1. The BASE class/Character levels</p><p>The Base Class has the underlying math. BAB, Saves, Spell progression (if applicable), skills. Say, Warrior, Expert, Adept</p><p> </p><p>Warrior - Good BAB, good Fort Save, spells start at 4th level (if your occupational class has spells) and only go up to level 4. Low skills</p><p>Expert - Medium BAB, good reflex save, spells start at level 1 and only go up to level 6 (if applicable)</p><p>Adept - Lousy BAB, good Will Save, spells go up to level 9 (if applicable)</p><p> </p><p>Base classes cannot be changed.</p><p> </p><p>2. Occupational Classes</p><p>Traditional class features: Barbarian, Bard, Cleric, Druid, Fighter, Paladin, Ranger, Rogue, Sorcerer, Wizard, etc.</p><p> </p><p>Occupational Classes is where the multiclassing can take place. So, say a Warrior base class takes 3 levels of fighter and 1 of wizard. No matter how many levels a warrior takes of wizard, a warrior could never cast any spell higher than level 4. He'd have a good BAB, though. Conversely, an Adept that had fighter 1, wizard 1, would have a terrible BAB, but still have fighter feats. Experts are better at blending spellcasters and melee.</p><p> </p><p>Multi-classing doesn't change the math - but it leaves open plenty of options open.</p></blockquote><p></p>
[QUOTE="Glade Riven, post: 5784913, member: 86468"] Okay, this may sound confusing, so please bear with me. I am rethinking classes from the ground up on this. 1. The BASE class/Character levels The Base Class has the underlying math. BAB, Saves, Spell progression (if applicable), skills. Say, Warrior, Expert, Adept Warrior - Good BAB, good Fort Save, spells start at 4th level (if your occupational class has spells) and only go up to level 4. Low skills Expert - Medium BAB, good reflex save, spells start at level 1 and only go up to level 6 (if applicable) Adept - Lousy BAB, good Will Save, spells go up to level 9 (if applicable) Base classes cannot be changed. 2. Occupational Classes Traditional class features: Barbarian, Bard, Cleric, Druid, Fighter, Paladin, Ranger, Rogue, Sorcerer, Wizard, etc. Occupational Classes is where the multiclassing can take place. So, say a Warrior base class takes 3 levels of fighter and 1 of wizard. No matter how many levels a warrior takes of wizard, a warrior could never cast any spell higher than level 4. He'd have a good BAB, though. Conversely, an Adept that had fighter 1, wizard 1, would have a terrible BAB, but still have fighter feats. Experts are better at blending spellcasters and melee. Multi-classing doesn't change the math - but it leaves open plenty of options open. [/QUOTE]
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