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A batch of Spells
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<blockquote data-quote="GuardianLurker" data-source="post: 1463165" data-attributes="member: 786"><p>OK, here's a series of spells - I'm curious if you believe them balanced for their spell level.</p><p></p><p><strong>Taman's Perfect Scout</strong></p><p>Wizard 6</p><p>Components: V, S, M</p><p>Casting Time: 1 round</p><p>Range: Touch</p><p>Duration: 10 minutes/level</p><p>Target: One creature</p><p>Save: Will (harmless)</p><p>SR: Yes</p><p></p><p>The recipient of this spell receives the benefits of the following arcane spells for its duration - <em>Invisiblity</em>, <em>Fly</em>, <em>See Invisibility</em>, and <em>Dark Vision</em>. All benefits begin and end at the same time.</p><p></p><p><strong>Zachir's Perfect Fortress</strong></p><p>Wizard 7</p><p>Components: V, S, M</p><p>Casting Time: 1 round</p><p>Range: Personal</p><p>Duration: 10 minutes/level</p><p>Target: You</p><p></p><p>This spell grants the caster the benefits of <em>Mage Armor</em>, <em>Shield</em>, <em>Displacement</em>, and <em>Stoneskin</em> for its duration. All benefits begin and end at the same time.</p><p></p><p><strong>Know Alignment</strong></p><p>Cleric 3, Wizard 3</p><p>Components: V, S, F</p><p>Casting Time: 1 action</p><p>Range: 60'</p><p>Area of Effect: Cone-shaped emanation</p><p>Duration: Concentration, up to 10 min/level</p><p>Description:</p><p>You can sense the presence of auras around you. The amount of information gained depends on the length of time you study a subject or area.</p><p><em>1st Round:</em> The presence or absence of auras within the area.</p><p><em>2nd Round:</em> The number of auras in the area and the power of the strongest aura present. If either of the your alignment components oppose the alignment components of the strongest aura present, and that aura is overwhelming, and the HD or level of the aura's source is at least twice the your character level, the you are stunned for one round and the spell ends.</p><p><em>3rd Round:</em>The power and location of each aura. If an aura is outside of your line of sight, then you discern its direction, and not its exact location.</p><p><em>4th Round:</em>The alignment components of an individual aura, and the relative strength of those components to each other.</p><p><em>Aura Power:</em>Aura power is determined by the same chart used for <em>Detect Evil</em>.</p><p></p><p><strong>Maren's Perfect Sight</strong></p><p>Wizard 9</p><p>Components: V, S, M, F</p><p>Casting Time: 1 round</p><p>Range: 60'</p><p>Area of Effect: Cone-shaped emanation</p><p>Target: You</p><p>Duration: 1 min/level</p><p></p><p>This spell grants the caster the benefits of <em>True Seeing</em>, <em>Arcane Sight</em>, and <em>Know Alignment</em> for its duration. All benefits begin and end at the same time.</p><p></p><p><strong>Arnold's Perfect Body</strong></p><p>Wizard 4</p><p>Components: V, S, M</p><p>Casting Time: 1 round</p><p>Range: Touch</p><p>Target: One creature</p><p>Duration: 1 hour/level</p><p></p><p>This spell grants the caster the benefits of <em>Bull's Strength</em>, <em>Cat's Grace</em>, and <em>Bear's Endurance</em> for its duration. All benefits begin and end at the same time. (If using 3.5 variants, change accordingly).</p><p></p><p><strong>Albert's Perfect Mind</strong></p><p>Wizard 4</p><p>Components: V, S, M</p><p>Casting Time: 1 round</p><p>Range: Touch</p><p>Target: One creature</p><p>Duration: 1 hour/level</p><p></p><p>This spell grants the caster the benefits of <em>Eagle's Splendor</em>, <em>Fox's Cunning</em>, and <em>Owl's Wisdom</em> for its duration. All benefits begin and end at the same time. (If using 3.5 variants, change accordingly).</p><p></p><p><strong>Uberdude's Perfection</strong></p><p>Wizard 7</p><p>Components: V, S, M</p><p>Casting Time: 1 round</p><p>Range: Touch</p><p>Target: One creature</p><p>Duration: 1 hour/level</p><p></p><p>This spell grants the caster the benefits of <em>Bull's Strength</em>, <em>Cat's Grace</em>, <em>Bear's Endurance</em>, <em>Eagle's Splendor</em>, <em>Fox's Cunning</em>, and <em>Owl's Wisdom</em> for its duration. All benefits begin and end at the same time. (If using 3.5 variants, change accordingly).</p></blockquote><p></p>
[QUOTE="GuardianLurker, post: 1463165, member: 786"] OK, here's a series of spells - I'm curious if you believe them balanced for their spell level. [b]Taman's Perfect Scout[/b] Wizard 6 Components: V, S, M Casting Time: 1 round Range: Touch Duration: 10 minutes/level Target: One creature Save: Will (harmless) SR: Yes The recipient of this spell receives the benefits of the following arcane spells for its duration - [i]Invisiblity[/i], [i]Fly[/i], [i]See Invisibility[/i], and [i]Dark Vision[/i]. All benefits begin and end at the same time. [b]Zachir's Perfect Fortress[/b] Wizard 7 Components: V, S, M Casting Time: 1 round Range: Personal Duration: 10 minutes/level Target: You This spell grants the caster the benefits of [i]Mage Armor[/i], [i]Shield[/i], [i]Displacement[/i], and [i]Stoneskin[/i] for its duration. All benefits begin and end at the same time. [b]Know Alignment[/b] Cleric 3, Wizard 3 Components: V, S, F Casting Time: 1 action Range: 60' Area of Effect: Cone-shaped emanation Duration: Concentration, up to 10 min/level Description: You can sense the presence of auras around you. The amount of information gained depends on the length of time you study a subject or area. [i]1st Round:[/i] The presence or absence of auras within the area. [i]2nd Round:[/i] The number of auras in the area and the power of the strongest aura present. If either of the your alignment components oppose the alignment components of the strongest aura present, and that aura is overwhelming, and the HD or level of the aura's source is at least twice the your character level, the you are stunned for one round and the spell ends. [i]3rd Round:[/i]The power and location of each aura. If an aura is outside of your line of sight, then you discern its direction, and not its exact location. [i]4th Round:[/i]The alignment components of an individual aura, and the relative strength of those components to each other. [i]Aura Power:[/i]Aura power is determined by the same chart used for [i]Detect Evil[/i]. [b]Maren's Perfect Sight[/b] Wizard 9 Components: V, S, M, F Casting Time: 1 round Range: 60' Area of Effect: Cone-shaped emanation Target: You Duration: 1 min/level This spell grants the caster the benefits of [i]True Seeing[/i], [i]Arcane Sight[/i], and [i]Know Alignment[/i] for its duration. All benefits begin and end at the same time. [b]Arnold's Perfect Body[/b] Wizard 4 Components: V, S, M Casting Time: 1 round Range: Touch Target: One creature Duration: 1 hour/level This spell grants the caster the benefits of [i]Bull's Strength[/i], [i]Cat's Grace[/i], and [i]Bear's Endurance[/i] for its duration. All benefits begin and end at the same time. (If using 3.5 variants, change accordingly). [B]Albert's Perfect Mind[/b] Wizard 4 Components: V, S, M Casting Time: 1 round Range: Touch Target: One creature Duration: 1 hour/level This spell grants the caster the benefits of [i]Eagle's Splendor[/i], [i]Fox's Cunning[/i], and [i]Owl's Wisdom[/i] for its duration. All benefits begin and end at the same time. (If using 3.5 variants, change accordingly). [b]Uberdude's Perfection[/b] Wizard 7 Components: V, S, M Casting Time: 1 round Range: Touch Target: One creature Duration: 1 hour/level This spell grants the caster the benefits of [i]Bull's Strength[/i], [i]Cat's Grace[/i], [i]Bear's Endurance[/i], [i]Eagle's Splendor[/i], [i]Fox's Cunning[/i], and [i]Owl's Wisdom[/i] for its duration. All benefits begin and end at the same time. (If using 3.5 variants, change accordingly). [/QUOTE]
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