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A Beautiful Frankenstein's Monster RPG
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<blockquote data-quote="GreyOne" data-source="post: 8809643" data-attributes="member: 858"><p>If you could pick and choose from every rpg or iteration of an rpg you are familiar with, to cobble together, jury-rig, adapt or weld an element or game play idea from it to the rest to make a Frankenstein's hybrid of an rpg what might it look like? Also why or what about that element do you like?</p><p></p><p>Some examples:</p><p></p><p>In Savage Worlds, I like the idea of Wild Cards and also Extras that can be plowed through fairly quickly. I like the idea that some threats have a small chance to get through to player characters, but I don't have to wade through all the time accounting for hit points, etc.</p><p></p><p>In D&D, I like the idea of Advantage/Disadvantage rolls. </p><p></p><p>In Call of Cthulhu, I like the idea that your character will lose their sanity over time if they're not careful.</p><p></p><p>I know a most of the time that games are designed to bring out certain elements of game play in the way the game is designed. I was just looking for some cool hybridizations that might attract my attention.</p></blockquote><p></p>
[QUOTE="GreyOne, post: 8809643, member: 858"] If you could pick and choose from every rpg or iteration of an rpg you are familiar with, to cobble together, jury-rig, adapt or weld an element or game play idea from it to the rest to make a Frankenstein's hybrid of an rpg what might it look like? Also why or what about that element do you like? Some examples: In Savage Worlds, I like the idea of Wild Cards and also Extras that can be plowed through fairly quickly. I like the idea that some threats have a small chance to get through to player characters, but I don't have to wade through all the time accounting for hit points, etc. In D&D, I like the idea of Advantage/Disadvantage rolls. In Call of Cthulhu, I like the idea that your character will lose their sanity over time if they're not careful. I know a most of the time that games are designed to bring out certain elements of game play in the way the game is designed. I was just looking for some cool hybridizations that might attract my attention. [/QUOTE]
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