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A Beautiful Frankenstein's Monster RPG
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<blockquote data-quote="ART!" data-source="post: 8810183" data-attributes="member: 79926"><p>Zones from <strong>Fate</strong>. These are used instead of range and feet/meter/etc. measurements. Zones are less fiddly and they lean into the drama (ina. barfight, the area behind the bar is definitely it's own zone!), which for me is a real asset when running a combat.</p><p></p><p>Ideals and Relationships traits from <strong>Smallville</strong><em>. </em>They get used in tandem with powers and skills, so that personal stakes are involved in most actions. I really love this.</p><p></p><p>Exploding 3d6 resolution mechanic from <strong>Mercenaries, Spies, & Private Eyes</strong>. It just feels right to me, and it's fun.</p><p></p><p>Believe it or not, the skill fumble and crit tables from <strong>Rolemaster</strong>. Not the <em>weapon</em> cit and fumble tables, mind you - just the ones for skills. I like guidelines when it comes to how well a character succeeds or fails, outside of stabbing and burning things, and these were fun.</p><p></p><p>That's all I got off the top of my head. Cool topic, though!</p></blockquote><p></p>
[QUOTE="ART!, post: 8810183, member: 79926"] Zones from [B]Fate[/B]. These are used instead of range and feet/meter/etc. measurements. Zones are less fiddly and they lean into the drama (ina. barfight, the area behind the bar is definitely it's own zone!), which for me is a real asset when running a combat. Ideals and Relationships traits from [B]Smallville[/B][I]. [/I]They get used in tandem with powers and skills, so that personal stakes are involved in most actions. I really love this. Exploding 3d6 resolution mechanic from [B]Mercenaries, Spies, & Private Eyes[/B]. It just feels right to me, and it's fun. Believe it or not, the skill fumble and crit tables from [B]Rolemaster[/B]. Not the [I]weapon[/I] cit and fumble tables, mind you - just the ones for skills. I like guidelines when it comes to how well a character succeeds or fails, outside of stabbing and burning things, and these were fun. That's all I got off the top of my head. Cool topic, though! [/QUOTE]
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