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A Beautiful Frankenstein's Monster RPG
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<blockquote data-quote="Ralif Redhammer" data-source="post: 8810233" data-attributes="member: 30438"><p>Certainly! So the warrior and dwarf classes start out with a Mighty Deed Die of d3. When you make an attack, you declare a mighty deed and roll your d20 + your modifier + your deed die. If all that together is enough to hit the AC, you hit. But if that deed die also comes up with a 3, your specified deed happens as well. As you level up, your deed die increases, as does the range (so that on a d4, for example, your mighty deed fires on a 3 and 4. Regardless of whether the deed goes off, the deed die roll also adds to the damage roll on a successful hit.</p><p></p><p>DCC gives samples of potential Mighty Deeds, but the player can come up with anything as long as the Judge thinks it's reasonable. i.e., generally insta-kills like "I chop their head off" wouldn't fly, but something like "I smack the necromancer in the throat with my pommel, giving him a penalty to his next caster check as he struggles for breath" or "I somersault over the mercenaries to land behind them" would. It allows for enormous creativity you don't always see in fighter-type classes and is designed to simulate the sorts of dramatic battles seen in Conan or Lankhmar stories.</p></blockquote><p></p>
[QUOTE="Ralif Redhammer, post: 8810233, member: 30438"] Certainly! So the warrior and dwarf classes start out with a Mighty Deed Die of d3. When you make an attack, you declare a mighty deed and roll your d20 + your modifier + your deed die. If all that together is enough to hit the AC, you hit. But if that deed die also comes up with a 3, your specified deed happens as well. As you level up, your deed die increases, as does the range (so that on a d4, for example, your mighty deed fires on a 3 and 4. Regardless of whether the deed goes off, the deed die roll also adds to the damage roll on a successful hit. DCC gives samples of potential Mighty Deeds, but the player can come up with anything as long as the Judge thinks it's reasonable. i.e., generally insta-kills like "I chop their head off" wouldn't fly, but something like "I smack the necromancer in the throat with my pommel, giving him a penalty to his next caster check as he struggles for breath" or "I somersault over the mercenaries to land behind them" would. It allows for enormous creativity you don't always see in fighter-type classes and is designed to simulate the sorts of dramatic battles seen in Conan or Lankhmar stories. [/QUOTE]
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