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A beginning is a critical time...
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<blockquote data-quote="Ulrick" data-source="post: 3163751" data-attributes="member: 775"><p>In the next campaign I plan on running, the opening scene is where the characters are at a higher level than they actually are. I won't explain this to them at the time. Say, for instance, they are chasing somebody across a desert and they encounter an adult blue dragon. As first level characters, there is NO WAY they could fight this thing and win. Yet if they do attack the creature, they'll discover that they could hit it fairly easily. Example: A fighter shoots an arrow at the creature, the player rolls low, I'll describe: "Your arrow streaks and lodges in the dragon's throat." Or a wizard PC casts magic missile, I'll describe: "The cone of cold creates ice on the dragon's wing--the creature shrieks."</p><p></p><p>After they've defeated the monster, they'll have a moment to collect their thoughts. I'll say something like, "It's been a maddening journey. And you know the trials and tribulations you've suffered, such as those with the Witchlord, are nothing compared to what's to come. And then you remember how it all began, long ago, in your home village when you found the dead knight hanging from the Wishing Tree...." </p><p></p><p>And then the 1st adventure truly begins there with their 1st level characters. </p><p></p><p>I got the idea from The Dark Tower series by Stephen King, notibly the first book: "The Gunslinger." </p><p>"The Man in Black fled across the desert, and the Gunslinger followed."</p><p></p><p>Change "Man in black" with the main bad guy of you campaign and "the Gunslinger" with "adventurers" or "Mercenaries" (the PCs). </p><p></p><p>The rest of the 1st book was series of flashbacks. In a way, the first part of the campaign is a flashback...yet in someways it isn't.</p></blockquote><p></p>
[QUOTE="Ulrick, post: 3163751, member: 775"] In the next campaign I plan on running, the opening scene is where the characters are at a higher level than they actually are. I won't explain this to them at the time. Say, for instance, they are chasing somebody across a desert and they encounter an adult blue dragon. As first level characters, there is NO WAY they could fight this thing and win. Yet if they do attack the creature, they'll discover that they could hit it fairly easily. Example: A fighter shoots an arrow at the creature, the player rolls low, I'll describe: "Your arrow streaks and lodges in the dragon's throat." Or a wizard PC casts magic missile, I'll describe: "The cone of cold creates ice on the dragon's wing--the creature shrieks." After they've defeated the monster, they'll have a moment to collect their thoughts. I'll say something like, "It's been a maddening journey. And you know the trials and tribulations you've suffered, such as those with the Witchlord, are nothing compared to what's to come. And then you remember how it all began, long ago, in your home village when you found the dead knight hanging from the Wishing Tree...." And then the 1st adventure truly begins there with their 1st level characters. I got the idea from The Dark Tower series by Stephen King, notibly the first book: "The Gunslinger." "The Man in Black fled across the desert, and the Gunslinger followed." Change "Man in black" with the main bad guy of you campaign and "the Gunslinger" with "adventurers" or "Mercenaries" (the PCs). The rest of the 1st book was series of flashbacks. In a way, the first part of the campaign is a flashback...yet in someways it isn't. [/QUOTE]
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