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General Tabletop Discussion
*Dungeons & Dragons
A benchmark for Encounter Deadliness
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<blockquote data-quote="clearstream" data-source="post: 7937317" data-attributes="member: 71699"><p>For 2. you look at the XP that the table (DMG 82) suggests should be awarded for the encounter and then find the monster CR that would award that XP (DMG 275). So for a level 1 character, the table suggests 100 XP and a CR 1/2 monster would give that XP. That is the CR for XP threshold.</p><p></p><p>That method is used to translate the XP Threshold table on page 82 into a CR Threshold table. The rule of thumb very roughly describes the pattern that table follows. Which through blurry vision is about as Mike Shea has it.</p><p></p><p>What is not factored in is the encounter size multipliers, which are suggested on the second table on page 82. Again, very roughly, I think you can treat from 2-6 monsters as plausibly the same (they're not, but again this is through blurry vision). One might want to create modifying rules of thumb for single creature encounters and those with more than six.</p></blockquote><p></p>
[QUOTE="clearstream, post: 7937317, member: 71699"] For 2. you look at the XP that the table (DMG 82) suggests should be awarded for the encounter and then find the monster CR that would award that XP (DMG 275). So for a level 1 character, the table suggests 100 XP and a CR 1/2 monster would give that XP. That is the CR for XP threshold. That method is used to translate the XP Threshold table on page 82 into a CR Threshold table. The rule of thumb very roughly describes the pattern that table follows. Which through blurry vision is about as Mike Shea has it. What is not factored in is the encounter size multipliers, which are suggested on the second table on page 82. Again, very roughly, I think you can treat from 2-6 monsters as plausibly the same (they're not, but again this is through blurry vision). One might want to create modifying rules of thumb for single creature encounters and those with more than six. [/QUOTE]
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