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*Dungeons & Dragons
A benchmark for Encounter Deadliness
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<blockquote data-quote="NotAYakk" data-source="post: 7937526" data-attributes="member: 72555"><p>Is a pack of werewolves (a) scary for a peasant, (b) something a small town would fear, (c) a problem a city guard could not handle, or (d) a force that could destroy a kingdom?</p><p></p><p>The CR guidelines and encounter building say how tough a given encounter is, and how tough an encounter is has world-building implications. The word "werewolf" <strong>doesn't tell you that</strong>. That they are CR 3 tells you something. How groups of CR 3 creatures scale tells you how dangerous packs are.</p><p></p><p>It also helps to know how common and dangerous "hero" mortals are in this world, like PCs. Are CR 2 Veterans - the rough equivalent of a level 5 PC -- a dime a dozen? How about CR 9 - the rough equivalent of a level 15 PC? Are the PCs known to be such forces? What would the enemy send to deal with an elite swordsman?</p><p></p><p>You may have a model to understand how the D&D game works, but that model can be "I use my guts" or it can be mathematically informed. Both work. Turning your nose up at the other kind of understanding is impolite.</p><p></p><p>To me, it is really rare that the power scale of a particular being or force isn't part of my understanding of how it fits in the world. A world where Orcs where CR 5 creatures would have <strong>different things</strong> going on it it than one where they are CR 1/2, or one where they are CR 1/8. The fact that common Orcs soldiers are CR 1/2 while human guardsmen are CR 1/8 informs my world building (each Orc is worth 3-4 human soldiers in a battle), and if it doesn't fit the world I'm trying to model I should change it. OTOH, each Orc isn't worth a two score human soldiers (CR 5ish). Meanwhile, Ogres are worth about 20 common soldiers, which gives you an idea of the scale of power of them in D&D fiction.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 7937526, member: 72555"] Is a pack of werewolves (a) scary for a peasant, (b) something a small town would fear, (c) a problem a city guard could not handle, or (d) a force that could destroy a kingdom? The CR guidelines and encounter building say how tough a given encounter is, and how tough an encounter is has world-building implications. The word "werewolf" [B]doesn't tell you that[/B]. That they are CR 3 tells you something. How groups of CR 3 creatures scale tells you how dangerous packs are. It also helps to know how common and dangerous "hero" mortals are in this world, like PCs. Are CR 2 Veterans - the rough equivalent of a level 5 PC -- a dime a dozen? How about CR 9 - the rough equivalent of a level 15 PC? Are the PCs known to be such forces? What would the enemy send to deal with an elite swordsman? You may have a model to understand how the D&D game works, but that model can be "I use my guts" or it can be mathematically informed. Both work. Turning your nose up at the other kind of understanding is impolite. To me, it is really rare that the power scale of a particular being or force isn't part of my understanding of how it fits in the world. A world where Orcs where CR 5 creatures would have [B]different things[/B] going on it it than one where they are CR 1/2, or one where they are CR 1/8. The fact that common Orcs soldiers are CR 1/2 while human guardsmen are CR 1/8 informs my world building (each Orc is worth 3-4 human soldiers in a battle), and if it doesn't fit the world I'm trying to model I should change it. OTOH, each Orc isn't worth a two score human soldiers (CR 5ish). Meanwhile, Ogres are worth about 20 common soldiers, which gives you an idea of the scale of power of them in D&D fiction. [/QUOTE]
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