Besides hearing from people that use your work in a game, sometimes (thank you to the OGL!) you get to watch other designers incorporate some of your work into their own projects.
Such as the possessors finding their way into Bad Axe Games' Grim Tales. I mean, that's pretty neat.
But the big one lately has been Ed over at SkeletonKey Games creating tile sets based on some of the new hazards in A Dozen Dungeon Hazards. I can't begin to put into words how cool it is to see hazards that I wrote -- like winter slime and coffin mold -- put into a form so that they can be easily used with miniatures.
It's the little things like this that make this job so much fun.
Such as the possessors finding their way into Bad Axe Games' Grim Tales. I mean, that's pretty neat.
But the big one lately has been Ed over at SkeletonKey Games creating tile sets based on some of the new hazards in A Dozen Dungeon Hazards. I can't begin to put into words how cool it is to see hazards that I wrote -- like winter slime and coffin mold -- put into a form so that they can be easily used with miniatures.
It's the little things like this that make this job so much fun.