Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
A better basics
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="happyhermit" data-source="post: 7117983" data-attributes="member: 6834463"><p>Then wouldn't pre-gens or suggested quickbuilds be the obvious solution? IME with new or very young players that have had issues like this, GM-guided or even group character creation in a session 0 has been useful. Whereas having groups with new-to-ttrpg players all pick from a selection of "simple" classes has been less successful. Tastes and preferences vary greatly and some people like classes with lots of stuff spelled out on their sheet while others just want basic capabilities. Forcing everyone into the same type of style just because of their amount of experience takes away some huge benefits of D&D IMO, with mixed results. I have seen brand new players excel at playing Wizards by diving into the rules and using spellcards in a spellbook, often taking less time and making less mistakes than experienced ones.</p><p></p><p>Maybe they could have come up with some optional chargen rules or even something like those "adventures" that aided with it back in the day, but I actually think the best outcomes occur when the GM is involved as much as necessary even if that means listening to a new player's character concept and deciding on how to implement that mechanically.</p></blockquote><p></p>
[QUOTE="happyhermit, post: 7117983, member: 6834463"] Then wouldn't pre-gens or suggested quickbuilds be the obvious solution? IME with new or very young players that have had issues like this, GM-guided or even group character creation in a session 0 has been useful. Whereas having groups with new-to-ttrpg players all pick from a selection of "simple" classes has been less successful. Tastes and preferences vary greatly and some people like classes with lots of stuff spelled out on their sheet while others just want basic capabilities. Forcing everyone into the same type of style just because of their amount of experience takes away some huge benefits of D&D IMO, with mixed results. I have seen brand new players excel at playing Wizards by diving into the rules and using spellcards in a spellbook, often taking less time and making less mistakes than experienced ones. Maybe they could have come up with some optional chargen rules or even something like those "adventures" that aided with it back in the day, but I actually think the best outcomes occur when the GM is involved as much as necessary even if that means listening to a new player's character concept and deciding on how to implement that mechanically. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
A better basics
Top