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A Better Kobold
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<blockquote data-quote="GreenTengu" data-source="post: 7152934" data-attributes="member: 6777454"><p>Except, well.. it doesn't. Also, Drow has no similar "advantage on every single attack" ability.</p><p></p><p>Again, the problem is that it is an absolute pressing concern for the player on every single turn of combat and it is almost designed to cause strife at the table as the Kobold player takes a significant reduction in effectiveness if someone in the group isn't within 5' of the target at all times. This is going to naturally cause the player to complain and try to negotiate the movement of other PCs so as to be able to use this ability.</p><p></p><p>You have to know that at least every single game session you are inevitably going to hear at least once, if not multiple times, "no, don't move there! I need you over here so I can hit this guy before he kills us." No trait that every single member of a PC race is going to have should ever cause that to be a constant pressing concern.</p><p></p><p>The Sunlight sensitivity trait can also be mitigated in more than enough creative ways so that it is a less pressing concern.</p><p></p><p>But if you are so concerned with giving them advantage on every single attack ever and will avoid causing strife among the players, just give then "Beneath Contempt: You have advantage on attacks against opponents larger than you."</p><p></p><p>But I still maintain that BOTH having a race that potentially gets advantage on every attack roll they ever made just be virtue of their race as well as requiring the player to be all too concerned about where the rest of the party is on the battlefield in order for their character to ideally function are bad, but the later thing is so very much worse.</p><p></p><p>Its fine if all the Kobolds and all the Kobolds allies are controlled by a single player (i.e. the DM) as how and when the trait comes into play is solely dependent upon that single individual with the players having the ability to disrupt it. But expecting all players at the table to revolve the way they handle every combat encounter around a single player's choice of race lest that player be down roughly 15-20% chance of success on every roll is just quite bad game design.</p></blockquote><p></p>
[QUOTE="GreenTengu, post: 7152934, member: 6777454"] Except, well.. it doesn't. Also, Drow has no similar "advantage on every single attack" ability. Again, the problem is that it is an absolute pressing concern for the player on every single turn of combat and it is almost designed to cause strife at the table as the Kobold player takes a significant reduction in effectiveness if someone in the group isn't within 5' of the target at all times. This is going to naturally cause the player to complain and try to negotiate the movement of other PCs so as to be able to use this ability. You have to know that at least every single game session you are inevitably going to hear at least once, if not multiple times, "no, don't move there! I need you over here so I can hit this guy before he kills us." No trait that every single member of a PC race is going to have should ever cause that to be a constant pressing concern. The Sunlight sensitivity trait can also be mitigated in more than enough creative ways so that it is a less pressing concern. But if you are so concerned with giving them advantage on every single attack ever and will avoid causing strife among the players, just give then "Beneath Contempt: You have advantage on attacks against opponents larger than you." But I still maintain that BOTH having a race that potentially gets advantage on every attack roll they ever made just be virtue of their race as well as requiring the player to be all too concerned about where the rest of the party is on the battlefield in order for their character to ideally function are bad, but the later thing is so very much worse. Its fine if all the Kobolds and all the Kobolds allies are controlled by a single player (i.e. the DM) as how and when the trait comes into play is solely dependent upon that single individual with the players having the ability to disrupt it. But expecting all players at the table to revolve the way they handle every combat encounter around a single player's choice of race lest that player be down roughly 15-20% chance of success on every roll is just quite bad game design. [/QUOTE]
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