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A *better* magic sword?
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<blockquote data-quote="Turanil" data-source="post: 1970515" data-attributes="member: 9646"><p>I think you are too radical. I mean, the game is simulated through numbers, so must magical items. Now I have read novels where a character just had some "enchantments" laid on his weapons, why others had magical swords or demon weapons. As such, it makes sense having +1, or +2, or +3, etc.</p><p></p><p>The problem is with the players who metagame and don't act in-character. Let them be subject to a magic weapon letting them believe they have got a +5 sword while it is just +1. Then, don't forget to increase the AC of the things they hit by +4, and remove 4 of all points of damage they deal. That should be enough I think. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Another point: a magical sword should be something extraordinary. It's "magic" not a blade with a better cutting edge. The problem with +something, is that the game is geared at getting more with levels. Change things: have fewer, much fewer, magical items. But each item should be something special with powers that activate in certain circumstances, side effects, history, renown ("What are you doing with the axe of the King of the Mountain in your possession!"), etc. Of course it adds work to the game, as you must take them into account. However it is an opportunity for events, plot devices, etc. On the other hand, the adventure is no better because you have a +3 sword rather than a +1.</p></blockquote><p></p>
[QUOTE="Turanil, post: 1970515, member: 9646"] I think you are too radical. I mean, the game is simulated through numbers, so must magical items. Now I have read novels where a character just had some "enchantments" laid on his weapons, why others had magical swords or demon weapons. As such, it makes sense having +1, or +2, or +3, etc. The problem is with the players who metagame and don't act in-character. Let them be subject to a magic weapon letting them believe they have got a +5 sword while it is just +1. Then, don't forget to increase the AC of the things they hit by +4, and remove 4 of all points of damage they deal. That should be enough I think. :) Another point: a magical sword should be something extraordinary. It's "magic" not a blade with a better cutting edge. The problem with +something, is that the game is geared at getting more with levels. Change things: have fewer, much fewer, magical items. But each item should be something special with powers that activate in certain circumstances, side effects, history, renown ("What are you doing with the axe of the King of the Mountain in your possession!"), etc. Of course it adds work to the game, as you must take them into account. However it is an opportunity for events, plot devices, etc. On the other hand, the adventure is no better because you have a +3 sword rather than a +1. [/QUOTE]
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