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A *better* magic sword?
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<blockquote data-quote="Thornir Alekeg" data-source="post: 1970630" data-attributes="member: 15651"><p>What is silly about a magical sword with greater magical power than another sword? Sword X was enchanted by the High Magus Modin, it can cleave through armor like butter on a warm day. Sword B was enchanted by his apprentice. It can cleave through armor like butter on a cold day. </p><p></p><p>The problem to me sounds like the fact that your players like to metagame and calculate bonuses based upon what hits and misses a specific armor class, and give up on the flavor aspect of magic weapons. Making all magic weapons generic does not really solve the problem, it just makes everything the same bland flavor.</p><p></p><p>I'm just curious, do you have this issue with the spellcasting system as well? Should spellcasters only have cantrips, fourth level spells and ninth level spells? Because it seems just as silly to me that spellcasters have all these spells that keep getting more powerful.</p></blockquote><p></p>
[QUOTE="Thornir Alekeg, post: 1970630, member: 15651"] What is silly about a magical sword with greater magical power than another sword? Sword X was enchanted by the High Magus Modin, it can cleave through armor like butter on a warm day. Sword B was enchanted by his apprentice. It can cleave through armor like butter on a cold day. The problem to me sounds like the fact that your players like to metagame and calculate bonuses based upon what hits and misses a specific armor class, and give up on the flavor aspect of magic weapons. Making all magic weapons generic does not really solve the problem, it just makes everything the same bland flavor. I'm just curious, do you have this issue with the spellcasting system as well? Should spellcasters only have cantrips, fourth level spells and ninth level spells? Because it seems just as silly to me that spellcasters have all these spells that keep getting more powerful. [/QUOTE]
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A *better* magic sword?
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