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General Tabletop Discussion
*Dungeons & Dragons
A better model for Legendary Resistance
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<blockquote data-quote="SlyFlourish" data-source="post: 9396073" data-attributes="member: 54840"><p>I'm playing with a concept I'm calling Dark Blessings – basically ways the dark gods can bless certain monsters. Instead of legendary resistance, they get three Dreadful Blessing tokens (which are physical tokens the players can see).</p><p></p><p>For each token, a dark-blessed boss monster can</p><p></p><ul> <li data-xf-list-type="ul">succeed on a failed saving throw.</li> <li data-xf-list-type="ul">downgrade characters' resistances or immunities for a particular ability or effect.</li> <li data-xf-list-type="ul">force disadvantage on saving throws for a particular ability.</li> <li data-xf-list-type="ul">end an ongoing effect or suppress it until the end of their next turn.</li> <li data-xf-list-type="ul">Teleport or move without provoking opportunity attacks.</li> <li data-xf-list-type="ul">gain advantage on all attacks until the end of their next turn.</li> <li data-xf-list-type="ul">redirect incoming damage or an effect to an ally.</li> </ul><p></p><p>These blessed horrors can use dark blessings at anytime, anywhere, and under any condition.</p><p></p><p>This seems like pure BS on the DMs part but it actually provides an advantage to players. If bosses burn out their dark blessings to make their attacks hit, they can't use them to succeed on saves.</p><p></p><p>Some really huge monsters might have more than three, like Tiamat.</p><p></p><p>This would, of course, be discussed with players during a session zero so they know what they are, what they can do, and what to expect.</p><p></p><p>I'm still playing with the idea.</p></blockquote><p></p>
[QUOTE="SlyFlourish, post: 9396073, member: 54840"] I'm playing with a concept I'm calling Dark Blessings – basically ways the dark gods can bless certain monsters. Instead of legendary resistance, they get three Dreadful Blessing tokens (which are physical tokens the players can see). For each token, a dark-blessed boss monster can [LIST] [*]succeed on a failed saving throw. [*]downgrade characters' resistances or immunities for a particular ability or effect. [*]force disadvantage on saving throws for a particular ability. [*]end an ongoing effect or suppress it until the end of their next turn. [*]Teleport or move without provoking opportunity attacks. [*]gain advantage on all attacks until the end of their next turn. [*]redirect incoming damage or an effect to an ally. [/LIST] These blessed horrors can use dark blessings at anytime, anywhere, and under any condition. This seems like pure BS on the DMs part but it actually provides an advantage to players. If bosses burn out their dark blessings to make their attacks hit, they can't use them to succeed on saves. Some really huge monsters might have more than three, like Tiamat. This would, of course, be discussed with players during a session zero so they know what they are, what they can do, and what to expect. I'm still playing with the idea. [/QUOTE]
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A better model for Legendary Resistance
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