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A better net
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<blockquote data-quote="Deset Gled" data-source="post: 4150421" data-attributes="member: 7808"><p>Giving a magic weapon an enhancement bonus increases its hardness and HP (by 2 and 10, respectively). Logically, one would expect that this would correlate to an enhancement bonus increasing the break DC of weapons like the net as well. The fact that this isn't stated anywhere is probably an oversight.</p><p></p><p>From the Equipment section of the SRD, a hemp rope has 2 HP and a DC 23 for the burst check. A silk rope has 4 HP and a burst DC of 24. Following this ratio, adding a +1 enhancement to a net would add 5 to the break DC, which seems like a reasonable house rule. Another house rule to use in combination with this to make nets cheaper would be to have them enhanced as ammunition (50 nets in a shot) rather than as a single item.</p><p></p><p>Also, the 3.0e martial arts sourcebook Beyond Monks made an Unbreakable weapon enhancement. It basically made a weapon impervious to all normal damage; it could only be destroyed by a Limited Wish, Wish, Miracle, or similar spell. I've used it before for characters that had a weapon with significant RP significance. Of course, there was nothing in place to stop a targeted dispel from surpressing the unbreakable property for a few rounds...</p></blockquote><p></p>
[QUOTE="Deset Gled, post: 4150421, member: 7808"] Giving a magic weapon an enhancement bonus increases its hardness and HP (by 2 and 10, respectively). Logically, one would expect that this would correlate to an enhancement bonus increasing the break DC of weapons like the net as well. The fact that this isn't stated anywhere is probably an oversight. From the Equipment section of the SRD, a hemp rope has 2 HP and a DC 23 for the burst check. A silk rope has 4 HP and a burst DC of 24. Following this ratio, adding a +1 enhancement to a net would add 5 to the break DC, which seems like a reasonable house rule. Another house rule to use in combination with this to make nets cheaper would be to have them enhanced as ammunition (50 nets in a shot) rather than as a single item. Also, the 3.0e martial arts sourcebook Beyond Monks made an Unbreakable weapon enhancement. It basically made a weapon impervious to all normal damage; it could only be destroyed by a Limited Wish, Wish, Miracle, or similar spell. I've used it before for characters that had a weapon with significant RP significance. Of course, there was nothing in place to stop a targeted dispel from surpressing the unbreakable property for a few rounds... [/QUOTE]
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