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General Tabletop Discussion
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A better ranger (mostly beast master)
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<blockquote data-quote="jodyjohnson" data-source="post: 6699342" data-attributes="member: 5590"><p>1. Add a Ranger 'Oath: Hurt 'em and Heal 'em': Cure Wounds, and Hunter's Mark at Level 2. Plus normal spells.</p><p>2. I like adding Giant Killer to Favored Enemies.</p><p>3. Beasts get HD equal to Ranger level but only the original HD are maximized, minimum 4/HD (really only applies to d4 Tiny/d6 Small or low Con beasts). Currently they get the HP but not the additional HD for short rest recovery)</p><p>4. Beasts get Prof. to all saves (current is none).</p><p>5. Hunter's Mark also benefits Companion attacks (Share spells doesn't apply because the Ranger is not the target).</p><p>6. When the Ranger uses an action to Dodge, Disengage, or Dash the companion may also do so. (the level 7 ability let's them do separate actions).</p><p>7. Change Giant Poisonous Snake CR to 1/2. It is too good after including the above changes. Possibly add more creatures closer to Boar, Giant Frog, Panther, and Wolf balance at CR 1/4.</p><p></p><p>Normal healing (HD) rules is already RAW, as is Reaction use.</p><p>Remember to include Beast skill use and checks in normal encounters. Many have solid perception checks and stealth.</p><p></p><p>Rather than trying to balance Whirlwind and Volley I'd prefer to nerf Sharpshooter. I think GWM and Sharpshooter skew the DPS numbers enough to warrant changing them rather than trying to balance damage while including them.</p><p></p><p>If the player wants full actions or stronger companions (large) consider using the NPC rules in the DMG allowing for additional NPCs in the party which I would include in encounter building and experience division.</p></blockquote><p></p>
[QUOTE="jodyjohnson, post: 6699342, member: 5590"] 1. Add a Ranger 'Oath: Hurt 'em and Heal 'em': Cure Wounds, and Hunter's Mark at Level 2. Plus normal spells. 2. I like adding Giant Killer to Favored Enemies. 3. Beasts get HD equal to Ranger level but only the original HD are maximized, minimum 4/HD (really only applies to d4 Tiny/d6 Small or low Con beasts). Currently they get the HP but not the additional HD for short rest recovery) 4. Beasts get Prof. to all saves (current is none). 5. Hunter's Mark also benefits Companion attacks (Share spells doesn't apply because the Ranger is not the target). 6. When the Ranger uses an action to Dodge, Disengage, or Dash the companion may also do so. (the level 7 ability let's them do separate actions). 7. Change Giant Poisonous Snake CR to 1/2. It is too good after including the above changes. Possibly add more creatures closer to Boar, Giant Frog, Panther, and Wolf balance at CR 1/4. Normal healing (HD) rules is already RAW, as is Reaction use. Remember to include Beast skill use and checks in normal encounters. Many have solid perception checks and stealth. Rather than trying to balance Whirlwind and Volley I'd prefer to nerf Sharpshooter. I think GWM and Sharpshooter skew the DPS numbers enough to warrant changing them rather than trying to balance damage while including them. If the player wants full actions or stronger companions (large) consider using the NPC rules in the DMG allowing for additional NPCs in the party which I would include in encounter building and experience division. [/QUOTE]
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