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A Better Soulknife
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<blockquote data-quote="Destil" data-source="post: 3325353" data-attributes="member: 1980"><p>IMC I'm trying soulknives with d8 HD, full BAB and limited psionic powers (though I have heavily house-rules psionics). No one has taken them yet... the PP & powers progression is similar to the paladin/ranger (8 total powers known, able to learn up to 2 of each level)</p><p></p><p>1st level</p><p>Astral Traveler: Enable yourself or another to join an astral caravan-enabled trip. </p><p>Burst: Gain +10ft. to speed this round. </p><p>Elfsight: Gain low-light vision, +2 bonus on Search and Spot checks, and notice secret doors. </p><p>Skate: Subject slides skillfully along the ground.</p><p>When manifest by a Soulknife, skate has a range of personal and a target of you. </p><p></p><p>2nd level</p><p>Body Equilibrium: You can walk on nonsolid surfaces. </p><p>Danger Sense: You gain +4 bonus against traps. </p><p>Darkvision, Psionic: See 60 ft. in total darkness. </p><p>Share Pain: You take some of a subjects damage. </p><p>When a soulknife manifests share pain, he may only use the power to take half of the damage of the subject touched. </p><p></p><p>3rd level</p><p>Body Adjustment: You heal 1d12 damage. </p><p>Body Purification: You restore 2 points of ability damage. </p><p>Evade Burst: You take no damage from a burst on a successful Reflex save. </p><p>Ubiquitous Vision: You have all-around vision. </p><p></p><p>4th level</p><p>Vampiric Blade: You heal half of your base weapon damage. </p><p>Energy Adaptation: Your body converts energy to harmless light. </p><p>Freedom of Movement, Psionic: You cannot be held or otherwise rendered immobile.</p></blockquote><p></p>
[QUOTE="Destil, post: 3325353, member: 1980"] IMC I'm trying soulknives with d8 HD, full BAB and limited psionic powers (though I have heavily house-rules psionics). No one has taken them yet... the PP & powers progression is similar to the paladin/ranger (8 total powers known, able to learn up to 2 of each level) 1st level Astral Traveler: Enable yourself or another to join an astral caravan-enabled trip. Burst: Gain +10ft. to speed this round. Elfsight: Gain low-light vision, +2 bonus on Search and Spot checks, and notice secret doors. Skate: Subject slides skillfully along the ground. When manifest by a Soulknife, skate has a range of personal and a target of you. 2nd level Body Equilibrium: You can walk on nonsolid surfaces. Danger Sense: You gain +4 bonus against traps. Darkvision, Psionic: See 60 ft. in total darkness. Share Pain: You take some of a subjects damage. When a soulknife manifests share pain, he may only use the power to take half of the damage of the subject touched. 3rd level Body Adjustment: You heal 1d12 damage. Body Purification: You restore 2 points of ability damage. Evade Burst: You take no damage from a burst on a successful Reflex save. Ubiquitous Vision: You have all-around vision. 4th level Vampiric Blade: You heal half of your base weapon damage. Energy Adaptation: Your body converts energy to harmless light. Freedom of Movement, Psionic: You cannot be held or otherwise rendered immobile. [/QUOTE]
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