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General Tabletop Discussion
*Dungeons & Dragons
A Better Spell Damage Guide
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<blockquote data-quote="Yunru" data-source="post: 7531623" data-attributes="member: 6780961"><p>My thoughts went similar to Gadget. I decided that pure damage spells were seriously underpowered compared to their equivalent non-damage spells. From that I worked out a rough chart (initially just for my game), and from that I noticed that all the damage spells worth taking fitted it exactly. And yes, they're cherry picked because about 90% of damage spells are crap, and it's the non-crap ones that I noticed fit my model.</p><p></p><p>I actually misread Fireball as 30 dice of each, oops. Somewhere between my vanilla and my 6-attack chart then for Meteor Swarm (since it should be doing ~20d6 by my vanilla chart and ~60d6 by my 6-attack chart).</p><p></p><p>Edit: Also damage at higher levels would/could increase respectively, so a 9th level fireball would/could do 20d6.</p></blockquote><p></p>
[QUOTE="Yunru, post: 7531623, member: 6780961"] My thoughts went similar to Gadget. I decided that pure damage spells were seriously underpowered compared to their equivalent non-damage spells. From that I worked out a rough chart (initially just for my game), and from that I noticed that all the damage spells worth taking fitted it exactly. And yes, they're cherry picked because about 90% of damage spells are crap, and it's the non-crap ones that I noticed fit my model. I actually misread Fireball as 30 dice of each, oops. Somewhere between my vanilla and my 6-attack chart then for Meteor Swarm (since it should be doing ~20d6 by my vanilla chart and ~60d6 by my 6-attack chart). Edit: Also damage at higher levels would/could increase respectively, so a 9th level fireball would/could do 20d6. [/QUOTE]
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