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*Pathfinder & Starfinder
A Better Way to Do Critical Hits?
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<blockquote data-quote="Living Legend" data-source="post: 5806359" data-attributes="member: 6668383"><p>This is what I"m afraid of, they seem to have a good approach to the new edition, but it really sounds like they will get caught up in all the trappings of old rules. </p><p></p><p>I read one of those seminar transcripts and one of the guys said, "the electrum piece" and I about choked. I know it was just one little thing he said, but wow, like adding complexity to the monetary system is really going to improve the game. Same with Vanican magic, they seem stuck on that, and I believe there have been plenty of polls that show the vase majority of players dislike that system (but I can't back that up with proof and I'm not saying all vanican magic sucks so don't flame me).</p><p></p><p>Take what you've learned and use that to improve, don't grab the anecdotes you personally miss and fixate on them. I love very difficult RPG's, but if I were on that design team I wouldn't be gunning for constant tpk level difficulty, cuz most people don't like that and those who do can easily add that in, just like the electrum piece.</p></blockquote><p></p>
[QUOTE="Living Legend, post: 5806359, member: 6668383"] This is what I"m afraid of, they seem to have a good approach to the new edition, but it really sounds like they will get caught up in all the trappings of old rules. I read one of those seminar transcripts and one of the guys said, "the electrum piece" and I about choked. I know it was just one little thing he said, but wow, like adding complexity to the monetary system is really going to improve the game. Same with Vanican magic, they seem stuck on that, and I believe there have been plenty of polls that show the vase majority of players dislike that system (but I can't back that up with proof and I'm not saying all vanican magic sucks so don't flame me). Take what you've learned and use that to improve, don't grab the anecdotes you personally miss and fixate on them. I love very difficult RPG's, but if I were on that design team I wouldn't be gunning for constant tpk level difficulty, cuz most people don't like that and those who do can easily add that in, just like the electrum piece. [/QUOTE]
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A Better Way to Do Critical Hits?
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